Basics: Animation Blending In the past, animations on videogame characters have played sequentially. When one ends, another begins, regardless of whether...
Basics: Flashback Case Study Developed by the late French developer Delphine Software, this spiritual successor (not a sequel) to their 1991 hit...
Basics: Fast vs Slow Traditionally, videogames have three character archetypes around which all modern character selections are based. Slow but strong, fast...