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	<title>Comments on: Basics: Flashback Case Study</title>
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	<link>http://www.gameanim.com/2005/06/15/flashback-a-study-in-standards/</link>
	<description>Jonathan Cooper : Videogame Animation Director</description>
	<lastBuildDate>Sun, 05 Feb 2012 21:53:23 +0000</lastBuildDate>
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		<title>By: dee</title>
		<link>http://www.gameanim.com/2005/06/15/flashback-a-study-in-standards/#comment-83290</link>
		<dc:creator>dee</dc:creator>
		<pubDate>Wed, 04 Jan 2012 21:50:07 +0000</pubDate>
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		<description>How they manage collision ? the player stands between tiles and not in a tile : /
thanks for the article.</description>
		<content:encoded><![CDATA[<p>How they manage collision ? the player stands between tiles and not in a tile : /<br />
thanks for the article.</p>
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		<title>By: Jonathan</title>
		<link>http://www.gameanim.com/2005/06/15/flashback-a-study-in-standards/#comment-83182</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Sat, 25 Jun 2011 14:55:49 +0000</pubDate>
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		<description>Layers can be removed via function keys in most emulators. This piece was done several years ago, but I probably replayed this game via zSNES.</description>
		<content:encoded><![CDATA[<p>Layers can be removed via function keys in most emulators. This piece was done several years ago, but I probably replayed this game via zSNES.</p>
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		<title>By: marcin</title>
		<link>http://www.gameanim.com/2005/06/15/flashback-a-study-in-standards/#comment-83181</link>
		<dc:creator>marcin</dc:creator>
		<pubDate>Fri, 24 Jun 2011 22:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/wordpress/2005/06/15/flashback-a-study-in-standards/#comment-83181</guid>
		<description>Thanks for very interesting article. I see you are using some spritesheet from flashback game for demonstration. Would you be able to share this animation sprite or any other graphic from flashback? How were you able to disable second bg layer?:)</description>
		<content:encoded><![CDATA[<p>Thanks for very interesting article. I see you are using some spritesheet from flashback game for demonstration. Would you be able to share this animation sprite or any other graphic from flashback? How were you able to disable second bg layer?:)</p>
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