Medical Research

Posted on June 30th, 2005 at 8:56pm under Work

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Yesterday the alsoran visited the local hospital to try out the motion-capture equipment they have installed to research abnormal walk gaits such as limps etc. It’s no Giant Studios, but after some time to setup the ball positions the results are looking positive so far.

His technical animator colleague pushed the equipment much further than the hospital technicians had ever done previously, and it got the alsoran thinking: In a situation such as this, where the game development requirements are far in excess of those required for medicine, surely our industry can only improve the quality of the research in a collaborative effort.

For those animators in smaller studios, perhaps the medical institution is an avenue worthy of pursuing when requiring only a small amount of mocap for testing/pre-production purposes, especially if you can give something back to the hospital.

One point of note: For the required actions the alsoran had to leave behind the rifle prop used for reference in the studio, due to the non-violent nature of hospitals, though a compromise was found in an old wooden squash raquette.

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