01.11.05 Colossal Shadow

Recently, the alsoran finished playing what will arguably be one of the most important videogames ever released with regards to moving towards a more cinematic experience whilst remaining fully interactive. This is due in most part to the player’s ability to always control the camera, even during cutscenes.

Shadow

Importantly, the player is always able to maintain the most dramatic camera angle framing the PC and colossi via a held shoulder button, as well as being able to zoom in for added effect.

This kind of camera manipulation is valid and accessible even during the dramatic fight sequences due to the non-reliance on actually seeing where you are going, with large arenas, non-lethal falls, and an intelligent AI for Agro the horse that leaves players confident he will neither leap to his death nor run into walls should he reach the arena limits.

The alsoran recommends picking this game up for Agro’s fantastic motion alone, but in addition the idea of controling a human in turn controlling his horse is sublime and works to great effect, accomplishing an in-direct control system that feels neither frustrating nor sluggish.

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