Archive for October, 2007

Layers of Pixar Polish
October 13th, 2007

The final Adapt Presentation Notes Session, providing information for animators regarding character and rig development, peer-review processes and general acting tips. Pixar: How Pixar Animation Studios Brings Characters To Life Andy Schmidt – Animator on Ratatouille This was an incredibly valuable lesson in the workflow for polishing an animated feature, which has some lessons we [...]

Morph Management
October 11th, 2007

Another small post, this time on a different approach to morph-target lip-sync. Di-O-Matic: Efficient methods for creating lip-sync blend shapes Laurent Abucassis – Founder: Di-O-Matic A considerably lower-key affair than Halon’s, this talk revolved around a demonstration on how to make phonetic mouth-shapes for lip-sync via blend-shapes (or morphing), something that, while offering more control [...]

Transformers Animation
October 10th, 2007

Now a smaller note-taking session, a result only of the vast amount of content on show so as to keep one’s eyes away from the notepad. Industrial Light & Magic: VFX Used On Transformers Todd Vaziri – VFX Sequence Supervisor for Transformers One of the most entertaining presentations of the week, due to both Todd’s [...]

Halon’s Pre-Viz
October 9th, 2007

I’ve added the second Adapt 2007 lecture notes below… Halon: The Value of Pre-Visualisation Dan Gregoire – Pre-viz supervisor on Star Wars Episodes II and III, War of The Worlds, X-Men 3 and Ghost Rider This talk was especially of interest to me as we were just finishing the pre-vis work for a handful of [...]

Halo 3′s Cinematic Tool
October 9th, 2007

In the last few weeks I’ve been getting out to a handful of various presentations, beginning with the IGDA BioShock presentation and most recently a week-long film and videogame visual extravaganza at the 2007 Adapt Conference. Representatives from Disney, Pixar, Industrial Light & Magic and several high-profile game development studios were in town to share [...]