Archive for April, 2008
The latest edition of HDRI Magazine has a front-page article on an interview with Shareef Shanawany, Visual Effects Lead on Mass Effect. There are some details on the post-processes that really defined the look of the game, as well as the fantastic work employed for the biotics using the crust system. I’ve always thought Mass [...]
At two months after the conference I’m a little late in posting my notes from the various lectures due to work commitments and the recent site overhaul, but now they’ll be forthcoming. As an extra little teaser, there will soon be something new coming to Game Anim of interest to videogame animators everywhere over the [...]
I plan to write an article in the near future on creating the ultimate videogame animation showreel. Not that I ever made one myself, but I know what I want to see when trawling through piles of entries. In the meantime, something to take home. If you’re sending in a showreel, don’t include actual 3D [...]
Phew. It’s around 1.30am and I’ve just finished uploading the latest theme for the site, doing away once and for all with the busy-ness of yester-year. I’ve been taking a graphic design nightclass lately and have been feeling creative, so now I can get back onto other projects. In other news, I’ve begun to really [...]
I hate Air Canada. They’ve delayed my flights and lost my luggage with such predictable regularity as to be considered clockwork. I even joined a Facebook group calling for a government inquiry into their low quality of service. But now all is forgiven, if only my next work trip involves Executive First.

Jonathan Cooper is a Scottish