Archive for August, 2008

Showreel 2007
August 20th, 2008

I’ve just been messing around with the site, making it a little more easy to find the posts most interesting to developers that may find their way here and have dropped my last showreel onto the About page, so incase you missed it here it is. This is the reel I made in January/February 2007 [...]

Home SketchUp
August 17th, 2008

The big news this week: Marie-Jo and I have finally jumped through all the legal hoops required for a freelancer/foreigner mortgage and have purchased our first joint home, right in the heart of Montreal’s Plateau – not bad considering we only began looking less than three weeks ago. It’s still over a month before we [...]

I’ve been feeling for some time now that Japanese developers have been falling behind their western counterparts in the technology side of game development, so it’s always good to hear that the Metal Gear Solid team still stand up as a cutting-edge developer – even more so when you learn this via a huge drop [...]

Spore: Animation White Paper
August 10th, 2008

Siggraph starts tomorrow, so now would be a good time to post a link to Chris Hecker (et al)’s White Paper on the solution arrived at to animate user-created creatures in their upcoming release, Spore. I hadn’t considered the challenge of animating characters that don’t actually exist, and the solution they came up with is [...]

Prince of Presentation
August 3rd, 2008

In the absence of an embedded video, here’s a link to my buddy Dave Wilkinson’s fantastically composed Prince of Persia presentation at the recent E3 trade show. Being Animation Director on a series so well know for its fluid character motion is bound to put one’s work under heavy scrutiny, but the team seems to [...]