I’ve just been messing around with the site, making it a little more easy to find the posts most interesting to developers that may find their way here and have dropped my last showreel onto the About page, so incase you missed it here it is.

This is the reel I made in January/February 2007 to land a job in Montreal so is a little dated. Featuring the second of three Commander Shepard models, (with crossed eyes no less ;-), it also contains the player navigation actions before the final level of polish, but enough excuses.

Continue reading for the full shot breakdown:

2006 | Mass Effect | E3 Bar Conversation
Mocap direction
Cinematography
Facial/gesture system co-design
Artistic vision for dialogue scenes

2006 | Mass Effect | Mass Effect Animation Systems
Mocap direction
Mocap cleanup
Animation system design

2006 | Mass Effect | Mocap Pre/Post-Cleanup
Mocap direction
Mocap cleanup

2004 | Jade Empire | Mocap/Keyframe Cutscene
Mocap cleanup
Keyframe Animation
Cinematography

2004 | Jade Empire | Keyframe Cutscene
Keyframe Animation
Cinematography

2003 | NARC | Keyframe Ingame Animation
Keyframe Animation
Rigging
Modelling