Archive for November, 2008
Street Fighter II HD Balance Articles
David Sirlin, Lead Designer on the recently released Street Fighter II HD, has created this handy microsite hosting documentation that details the rebalancing changes made to the new version. It gives an interesting insight into the design decisions bringing this latest release to fruition.
I was deeply worried about a Vancouver-based team taking the mantle of perhaps the most perfectly balanced multiplayer game ever, but in playing I’ve already found it to be so much better than past home versions, and it more than whets the appetite for the upcoming 4th edition.
MAFF Message
There’s a game in here somewhere – promotional spot from Japan’s Ministry of Agriculture, Forestry and Fisheries.
Via motion-graphics site Motionographer.
Japanese Softimage Pages Translated
The other week the industry awoke to the shocking news that the last bastion of competition to Autodesk’s domination of the CG market, Softimage, was finally consumed alongside the earlier aquisition of Maya. What this kind of monopoly over the CG Industry will bring to artists in the long-term is still unclear, but the minimal increase in features of the last couple of Maya iterations point to this not being a good thing.

On a positive note though, the “Customer Stories” section of the Japanese Softimage site have now been translated, so offer insights in the production of not just MGS4, but also a handful of other major Japanese games such as Capcom’s Devil May Cry 4 pictured above. Go check it out.


