Archive for March, 2009
Bathroom Vindication
I’ve been criticised in the past for my practice of taking over-long bathroom visits, as well as the variety of entertainment I’ll take in there with me to make those extended stays more productive – ranging from books and magazines to my DS, ipod, laptop, and even the guitar. The truth is, I can’t think of a better place to brainstorm and have come up with some of my greatest breakthroughs and solutions on the job. In a panel at this week’s GDC, No More Heroes creator Goichi Suda clearly shares this practice too, stating that:
…he gets his inspiration from films, TV and other games, as well as art. But perhaps his best ideas come from a different place: “Being alone is very important. I go to the bathroom and then I try to poop and I’ll come up with a good idea.”
It would be interesting to know how many others in this creative industry find inspiration from unusual places and states of mind. For me it’s the bathroom, plus the acoustics are great in there too.
[via gamesindustry.biz]
AIAS Winner
In a follow-up to the recent post on the AIAS Awards relating to animation, I must congratulate Dave (and his team) on winning the Outstanding Achievement in Animation category.
If any of you out there would like to work with “The Academy Award Winning Animation Director”, sign up here as he recently rejoined our team, being one of the former BioWare alumnus ;-)
Introducing BioWare Montreal
The keen-eyed among you may have noticed the description on the left has been somewhat cryptic for some time now, referring to my secret location… The fact is I’ve been working on a new and exciting project and team inception for the last 6 months, and with both being officially announced I can finally reveal them respectively as Mass Effect 2 and BioWare Montreal.
Housed within the downtown EA Montreal studio, a slowly growing team of highly talented animators and I are creating animations and cinematic cutscenes for the sequel to our 2007 project. This is a new kind of game development where we are working remotely while connected directly to the Edmonton servers and are in daily contact with the team there. This is all made possible with the help of the fantastic folks at EA Montreal with whom we share a studio space, and a dedicated support team on the Edmonton side.
Additionally, over half of the Montreal outfit is made up of other former Mass Effect team members having worked in the Edmonton head studio before – helping to ensure that rather than just a random selection of folks under the BioWare banner, we are maintaining BioWare’s culture as well as the same high standards to which we are held. This percentage is only set to increase as more and more make the transition from the main studio to this new team.
Now to the important part – we are currently looking for one final exceptional animator to join the team, as well as environment artists and level designers. If you believe you are up to the challenge of helping create one of the most focussed and ambitious RPG sequels of all time and are looking for a new and interesting take on game development, please contact me at alsoran@gameanimDELETE.com or visit the BioWare website at careers@bioware.com – as luck would have it, comments below are currently broken so don’t write via there.


