Archive for June, 2009
Those around me will no doubt by now be sick of talk about the diet I’ve been on for the last few months. For the record, I’ve always had a distaste for what I call the “Game Developer Physique” sported by so many of our contemporaries, so any slip towards that abyss I consider a [...]
By some strange paradox, E3′s lack of announcements regarding the next “next generation” of hardware has prompted many news sites (and publishers) so speculate as to when the next cycle will begin. When I first began animating games at home in my highschool years and was invited up to the local game studio, DMA Design, [...]
“I normally don’t give guns to little girls, know what I’m saying, I usually give something else, but you know hey, don’t tell anyone I said that…”
The other day the fancy laptop turned out to be not so fancy after all and crapped out on me after just a few months, so in the interim I’ve been using the iPhone for surfing duties and comandeering MJ’s computer while she busies herself ranking up on Call of Duty 4, (it sounds great [...]
In a recent japanese videogame tech magazine, (why don’t we have these?), Namco discusses the optimisation of Soul Calibur’s female skeletons from the PS3 to the PSP: In both Soul Calibur IV and Soul Calibur Broken Destiny, everything, including fabrics, is animated by “bonesâ€. On the PS3, there are two separate bones in each breast, [...]
This week is all about E3, and this time it’s going back to the way it should be – all loud noises, special announcements and awesome presentations on a world stage. We released a preview video some weeks ago which will forever be known internally as “the one with Parrish’s moustache”, but I wanted to [...]

Jonathan Cooper is a Scottish