Archive for December, 2009
Valve have posted the slides of Mike Booth’s recent Stanford AIIDE-09 conference presentation. While only the first section on path-finding will likely be of most interest to animators, he also goes some way to breaking down the famed AI Director used to dynamically tailor the game experience for each new playthrough. They certainly give the [...]
In a period where the Australian government appears to be going on a rampage censoring games left, right and centre, it’s worth taking stock of the type of thing they do deem appropriate for consumption, namely the ways horror hero Jason Voorhees has killed his many victims over the years in all 12 of the [...]
