While it’s always been a format for mocap files, its recent adoption as an optional non-proprietary animation import format by the Unreal 3 Engine as well as take-up by development teams within the industry means .fbx is fast becoming the real standard format for transferring animation data between varying content-creation packages and game engines, so it’s great to see an improved plugin release for previewing .fbx files in Quicktime.

This should certainly factor into anyone’s plans to create an animation or motion-capture database for their studio – something that’s good for both animators and designers to ensure both parties are aware of the content they have at their disposal. Download the fbx plugin for Quicktime here.