<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Final Fantasy XIII Cutscene Process</title>
	<atom:link href="http://www.gameanim.com/2010/07/25/final-fantasy-xiii-cutscene-process/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameanim.com/2010/07/25/final-fantasy-xiii-cutscene-process/</link>
	<description>Jonathan Cooper : Videogame Animation Director</description>
	<lastBuildDate>Sun, 05 Feb 2012 21:53:23 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Chris</title>
		<link>http://www.gameanim.com/2010/07/25/final-fantasy-xiii-cutscene-process/#comment-82866</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 19 Aug 2010 13:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/?p=1846#comment-82866</guid>
		<description>Awesome!

We are also working completely in mb to bring our cutscenes to life for the unreal engine. 
It&#039;s nice to see how they built their own UI to fit the cutscene needs. Very impressive!
We only use a script to export several characters out of one scene into seperate files. These are imported into the specific animsets for each character.

@Brad: 
You don&#039;t need an extra tools programmer for that. It&#039;s not that hard, but only if you have some time to do it on your own. ;)</description>
		<content:encoded><![CDATA[<p>Awesome!</p>
<p>We are also working completely in mb to bring our cutscenes to life for the unreal engine.<br />
It&#8217;s nice to see how they built their own UI to fit the cutscene needs. Very impressive!<br />
We only use a script to export several characters out of one scene into seperate files. These are imported into the specific animsets for each character.</p>
<p>@Brad:<br />
You don&#8217;t need an extra tools programmer for that. It&#8217;s not that hard, but only if you have some time to do it on your own. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brad Clark</title>
		<link>http://www.gameanim.com/2010/07/25/final-fantasy-xiii-cutscene-process/#comment-82843</link>
		<dc:creator>Brad Clark</dc:creator>
		<pubDate>Thu, 29 Jul 2010 02:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/?p=1846#comment-82843</guid>
		<description>Great post, thanks for doing the conversion, very cool looking export tools for MotionBuilder, certainly is nice to have a tools programmer there when you need them.</description>
		<content:encoded><![CDATA[<p>Great post, thanks for doing the conversion, very cool looking export tools for MotionBuilder, certainly is nice to have a tools programmer there when you need them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tweets that mention Final Fantasy XIII Cutscene Process &#124; Game Anim -- Topsy.com</title>
		<link>http://www.gameanim.com/2010/07/25/final-fantasy-xiii-cutscene-process/#comment-82840</link>
		<dc:creator>Tweets that mention Final Fantasy XIII Cutscene Process &#124; Game Anim -- Topsy.com</dc:creator>
		<pubDate>Mon, 26 Jul 2010 03:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/?p=1846#comment-82840</guid>
		<description>[...] This post was mentioned on Twitter by Leyla, Jonathan Cooper. Jonathan Cooper said: Game Anim: Final Fantasy XIII Cutscene Process http://www.gameanim.com/2010/07/25/final-fantasy-xiii-cutscene-process/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Leyla, Jonathan Cooper. Jonathan Cooper said: Game Anim: Final Fantasy XIII Cutscene Process <a href="http://www.gameanim.com/2010/07/25/final-fantasy-xiii-cutscene-process/" rel="nofollow">http://www.gameanim.com/2010/07/25/final-fantasy-xiii-cutscene-process/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pawel Swierczynski</title>
		<link>http://www.gameanim.com/2010/07/25/final-fantasy-xiii-cutscene-process/#comment-82838</link>
		<dc:creator>Pawel Swierczynski</dc:creator>
		<pubDate>Sun, 25 Jul 2010 15:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/?p=1846#comment-82838</guid>
		<description>Amazing! Thanks for sharing! 

I`m using MB on daily basis and it`s so great in production environment. But what I love more about this article is that Square shared how they do these things:)</description>
		<content:encoded><![CDATA[<p>Amazing! Thanks for sharing! </p>
<p>I`m using MB on daily basis and it`s so great in production environment. But what I love more about this article is that Square shared how they do these things:)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

