Archive for October, 2010

Making Future Magic
October 16th, 2010

I’m not a fan of stop-motion animation purely because it’s so difficult to create that that in itself is part of the charm, which always leaves we wondering if we’d accept all the jerky motions if we believed they were down to a lack of polish. This, however, looks awesome and is a very clever [...]

Contra Diction
October 7th, 2010

I am forever confused by the duality of games players (and developers) on the opposing subjects of art and censorship in games. The former gives rise to claims of higher meaning in their creations or past-times, while the latter all too frequently finds defence in being “only a game”, and therefore absolved of the same [...]

Activision CEO Bobby Kotick says a lot of things. While he has talked at previous investor conferences about facial animation, (curious in itself as an investor buzz-topic), he joins a growing line of non-animators claiming to have overcome the biggest challenge in CG acting. Speaking at the recent America Merrill Lynch conference: “This has been [...]