I’ve added a collection of animation/physics-related papers to the Academic Papers section of the links page, courtesy of my esteemed colleague Simon Clavet. I don’t pretend to understand the half of it, but you may wish to share it with the programmer in your life because if you’re not already incorporating procedural physics into your animation system designs, you really should be…
Archives For 2011
I took the time this last week to put together a reel of my work on Mass Effect 2, done between late 2008 and early 2010. Look below for a full shot breakdown, and, because you’re gonna ask, the music is Invaders Must Die by The Prodigy.
Shot Breakdown
Below is a breakdown of what I was responsible for in each scene. The terms used are as follows: Continue Reading…
Game Anim is back online after a one-month hiatus due to being hacked. The timing was especially bad as it came at the same time I discovered Minecraft, but I’ve finally found it possible to tear myself away for an afternoon to get everything cleaned up. Regular service will return in the near future just as soon as I finish building Châteua Cooper.
Update: The castle isn’t finished. It’s never gonna be finished…
2010 was not a good year. I don’t usually write end-of-year reviews, and I’m a wee bit late given that we’re nearly mid-January already, but this is mostly an exercise to exorcise a year fairly consistent in its misery – something I’m extra disappointed in because I was looking forward to 2010 as the first year where in my opinion, much more plausibly than 2001 or 1984, the numbers actually read like the future. Additionally, beyond marking 5 years of this site, it was also the year I celebrated my first decade in the industry.













