Archive for November, 2011
I’ve added a collection of animation/physics-related papers to the Academic Papers section of the links page, courtesy of my esteemed colleague Simon Clavet. I don’t pretend to understand the half of it, but you may wish to share it with the programmer in your life because if you’re not already incorporating procedural physics into your [...]
A long video, and relevant only for pre-rendered cinematics due to the high-res nature of many of their challenges, but this cinematics panel from Blizzcon 2011 hammers home the importance of reference gathering for top-level animation.
