AI & Animation In Assassin’s Creed Brotherhood

April 14th, 2012 — Leave a comment
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Ubisoft has recently opened the doors to its technology blog Engine Room and one of the first posts focuses on the data-driven systems developed for Assassin’s Creed: Brotherhood that afford animators more freedom in giving personality to the crowdlife.

Assassin's Creed Brotherhood

A summary of their GDC 2011 talk, my extremely talented team-mates Aleissia Laidacker and Nic Barbeau take us through Brotherhood’s Crowd Life, Data-Driven AI and Animation Systems.

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