It wasn’t always this easy. If you can stand the poor-man’s Boards of Canada music, this archive Canadian footage might just make you appreciate Max, Maya and Motionbuilder a little more.
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This is awesome, great UI :)
Amazing how the core concepts of a software are still relevant today…
Thanks for sharing Jonathan.
You never see how digital animation was done back in those days. I wonder how long it took to render out the walk sequence with that setup however. Thank you for sharing.
[...] Key Frame Animation [...]
Jonathan Cooper is Animation Art Director at Ubisoft Montreal. His games include Assassin's Creed III, Mass Effect 1 & 2, and more...
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