Full Performance Capture on Far Cry 3

January 21st, 2013 — 2 Comments

Here is a video on Far Cry 3′s full performance capture technology, which is virtually identical to Assassin’s Creed III’s given that we used their workflow entirely albeit from a third-person perspective. I can’t imagine recording face, body and voice separate again after seeing the subtle nuances picked up by all three working together in sync.

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Marc is the Technical Director in charge of R&D at our Montreal mocap studio, (we have oneĀ in Toronto also), so oversees the motion-capture technology-sharing on all Montreal projects. For more info on FC3′s character pipeline you can see an additional talk by Character Technical Director Kieran O’SullivanĀ here.