Remediating Films And Videogames

Once a cancer in our industry, game developers that seek solely to emulate movies are thankfully rarer and rarer these days as we harness techniques only an interactive medium can give. Here, UCLA student Matthias Stork presents a refreshing look at the remediation, (or cross-pollination), of influence between film and videogames – something I’ve noticed a lot more of now perhaps due to younger film directors growing up with videogames.

I would challenge the assertion that in-game camera “shots” are anything more than teams playing to their or their particular game design’s strengths, but otherwise this is a refreshingly unbiased observation of the now bi-directional influence between both mediums.

8 thoughts on “Remediating Films And Videogames”

  1. Interesting, and certainly somewhat true, but in some cases I think we do the same things because we’ve come to the same conclusions, not because we’re necessarily borrowing from the other industry.

  2. Super glad I came across your blog! Really insightful into the world of animation, which I am not very familiar. This is a pretty awesome video! I have been thinking about remediation a lot lately. I dare say that from what I’m seeing, I think that video games will be the future of storytelling. Content in forms of movies and episodics seem like they are devaluing, while the price being paid for game content is still holding up. Games like Last of Us, Assasin’s Creed series, Uncharted, Gone Home, and especially Witcher 2 seem to be telling more exciting stories than most movies. I think the ability for players to interact with the environment, stories, and content builds value in the players’ mind. I find that after playing out a long story line with a character, I am way more emotionally gripped by what happens to those characters vs. a 2 hour movie where everything is fed to us.

    Super interesting and thought provoking. Props again on such an cool blog.

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