Implicit Skinning: Real-Time Skin Deformation With Contact Modeling “The technique is a post process applied over a geometric skinning (such as linear blending or dual-quaternions) which...
Explaining Frames-Per-Second (And Motion Blur) “Frame rate and motion blur are important aspects of video quality. This demo helps to show the visual...
Poster Post For Posterity The Game Anim Demo Reels vimeo group has now attracted 100 members of both students and professionals alike, with around...
GameInformer Interview With Sucker Punch Animation Director Billy Harper “The animation director for Infamous Second Son from Sucker Punch talks about what he has learned from his...
Virtual Reality And Game Animation I’ve long held that the technical (i.e. non-artistic) pinnacle that videogames’ can attain, when we’ve finally achieved the point...
Markerless Facial Motion Capture Demo “Our real-time markerless Facial Motion Capture System in Action.”...
1950’s Disney Live Models Combined with Cartoon Can we please stop vilifying mocap now? “Long before computer animation, in the old, magical, early days of...
Motion Fields For Interactive Character Animation “We propose a structureless representation of motion data and control that enables intelligent characters with both highly agile...
Sir Clive Sinclair’s Children Long before Steve Jobs instrumented Apple’s meteoric rise, the British microcomputer world had Sir Clive Sinclair, responsible for...
The World’s Smallest Bouncing Ball Animation A Boy And His Atom: The World’s Smallest Bouncing Ball Animation....