The Unity blog has shared a complete breakdown of the work that went into creating their fantastic real-time cinematic ‘Adam ‘, written up by animation director Krasimir Nechevski.

Most notable is the motion-capturing of generic camera pans for more hand-held camera options in later edits and the use of Unity’s mecanim state-machine to develop a crowd system.

See the original movie and a couple of pre-vis videos below, with the full post here.

UPDATE: Unity have released all source assets, (including the Sebastien character rig), in a subsequent post here.