Bringing a Hero from Paragon to Life with UE4

From the nucl.ai 2016 conference, Laurent Delayen shows how Epic Games brings a Hero from Paragon to life. With a programming focus, this talk shows and explains all the pieces involved in animating a real time character in Paragon. Laurent presents trade-offs, details the locomotion system, the various layers used and the processing done to support the Hero design.

Watch the full presentation here.