Agents of Mayhem animation lead Mike Jungbluth (@lightbombmike) breaks down all of the different approaches to convey the moment of impact and how the type of game you are making could require more or less work. From animation to vfx, sound to ui, a deep dive into what impact feedback means for the npc and player character, be it synced or unsynced combat, with lessons learned from his time working on Shadow of Mordor and Elder Scrolls Online.