Sunset Overdrive pushes velocity while fluidly traversing through the dangerous world of the ‘awesomepocalypse’, but while the hero’s locomotion allows players to quickly move from point A to B, Insomniac’s development process was not always straightforward.

Insomniac Games’ Elliot Grossman¬†(@ElliotSGrossman) takes a look at the many unexpected discoveries made while searching for Sunset Overdrive’s animation style, and how diving head first into the unknown helped them create something new.

Go here to watch the presentation on the GDC Vault.