GDC 2023 Animation Microtalks With this year’s GDC round the corner, last year’s Animation Summit Microtalks have been uploaded to the conference...
Castlevania: Lords Of Shadow 2 – Cutscene Storyboards Castlevania Lords of Shadow 2 art director Jorge Benedito produced stunning cinematic storyboards of the 2014 project, a...
Animation For Video Game Cinematics Former Square Enix and Capcom (now Kojima Productions) cinematic artist and lead facial animator Delphine Zombo gives tips...
Real-Time Motion Capture Preview In Capcom’s RE Engine This presentation from Capcom’s recent conference RE:2023 internal conference introduces RE ENGINE’s real-time motion capture preview system, affording...
Slitterhead – Mocap Behind The Scenes Bokeh Game Studio’s upcoming Slitterhead looks to be a spiritual successor to the Silent Hill series, no less...
Hi-Fi Rush Music-Synced Animation Shown at last week’s CEDEC 2023 presentation by Tango Gameworks game director John Johanas (@johnjohanas) and lead game...
The Facial Animation Pipeline Of Call Of Duty Modern Warfare II At GDC 2023, Infinity Ward’s Bernardo Antoniazzi and Sean Comer discuss their methods for achieving realistic and nuanced...
Senua’s Saga: Hellblade II – Capturing Performance In this development diary, Ninja Theory’s Lara Derham and Zoe Suvari (@XoeSuvari) show us how they’re working to...
Creating Realistic Facial Motion For The Quarry This GDC 2023 talk by Aruna Inversin, Peter Rabel and Rickey Cloudsdale is a case study of Digital...
The Cinematics Of Horizon Forbidden West In this GDC 2023 session, Guerrilla cinematics director Ismael Auray (@ismo) shares an exclusive breakdown of key scenes,...
Apple Vision Pro Reveal In a rare personal update on this site I’m pleased to share what our team at Apple have...
Potionomics – Animation Show And Tell In this 2023 GDC Animation Summit talk, Anguel Bogoev (@sohard2remember) shares a look into the animation, storytelling, and...
Hogwarts Legacy – MoCap & Animation Roundtable Walking us through what it takes to bring the characters and moments we love to life are Lead...
Lunark – Retro Rotoscoping Process Indie developer Johan Vinet takes us through the classic Prince of Persia-inspired rotoscoping process of his recently released...