Disciplines

Posts specific to the various disciplines within video game animation

God Of War In A Single Shot

God of War director of cinematography, Dori Arazi, discusses the challenge of creating cinematics with no camera cuts. https://www.youtube.com/watch?v=l_RpwP...

Quill: VR Animation Creation

Facebook's Quill for the Oculus VR headset has added animation functionality which finally looks intuitive from within the virtual world itself, with the site s...

Fortnite Trailer Pipeline

Epic's Brian Pohl reviews the in-engine Fortnite cinematic trailer's creative workflow and technical pipeline from pre-production through post. https://www.y...

Xsens: MVN Animate

Xsens have improved their inertial mocap suits to overcome issues with magnetic interference, as well as all but eliminate inaccuracies in the capture data due ...

Game Designers On Cutscenes

Varying opinions on the use of cutscenes as a storytelling method in games from game designers past and present. While I don't agree with all of them it is inte...