Markerless Facial Motion Capture Demo “Our real-time markerless Facial Motion Capture System in Action.”...
Crysis 3 Performance Capture Director Steve Bender and Operations Director Phil Stilgoe reveal how they used performance capture – the latest way...
L.A. Noire Gag Reel L.A. Noire (2011) outtakes/gag reel – possible only because of the advanced facial animation tech. An unedited version...
Full Performance Capture on Far Cry 3 Here is a video on Far Cry 3’s full performance capture technology, which is virtually identical to Assassin’s...
Agni’s Philosophy – Realtime Editing No sooner had I posted on my expectations of realtime editing in the future, and here I find...
Source Filmmaker & Realtime Animation Valve have opened the beta for their in-house cinematic tool, the Source Filmmaker. Below is a video taking...
Spriter: Free Sprite Animation Tool “Spriter enables the “modular” method of creating silky-smooth animations where key-frames are constructed from small, re-useable images (such...
Unity Character Animation System Wow. Unity just got a whole lot more appealing as a valid game-creation tool for the future. Looking a...
Quantic Dream’s “Kay” Demo at GDC While I may disagree with their approach to interactive storytelling, one can’t deny Quantic Dream’s ambition and accomplishment in...
This Is Next-Gen This generation’s long life-cycle has been a mixed blessing. On the one hand, so many years without new...
Digic Pictures Demo Reel 2011 Currently the darlings of the CG Game Trailer world after stealing the title from Blur Studio, Digic Pictures...
Making of the Diablo 3 : Black Soulstone Cinematic A long video, and relevant only for pre-rendered cinematics due to the high-res nature of many of their...
The Making of Tomb Raider : Turning Point This trailer passed me by at E3 this year, but knowing Square’s Visual Works of Final Fantasy fame...
The Models Resource Created by the same enterprising folks behind the homebrew gold-mine The Spriters Resource, The Models Resource is a...