Unreal Engine: Animation Features Update Jeremy Ernst, Jurre de Baare, Lina Halper and Benn Galagher discuss the new animation features in the 4.13 build...
Unity 5.5 Animation Window Updates Currently still in Beta, these updates to key manipulation controls in the animation windows look to be taking...
Allright Rig: Free Unreal Engine 4 Animation Rig A beneficiary of Epic’s Unreal Dev Grant, Allright Rig is a free “expandable nodes and macros library for automatic...
Autodesk 2016 Games Reel The Autodesk 2016 games reel, highlighting the very cutting edge of pre-rendered an ingame art and animation created...
Qubicle Voxel Editor Qubicle is a standalone voxel editor and Maya plugin for Windows and Mac by Tim Wesloy, used to create...
Overwatch Shorts This week’s release of Overwatch is accompanied by the latest of four amazing shorts, created in-house by the talented...
On Procedural Character Movement “Procedural generation is hot these days. The ability to offload some of the burden of content creation onto...
Cinemachine Available On The Unity Asset Store “Cinemachine is a modular suite of professional camera tools for Unity that provides access to camera control at...
Quantum Break Performance Capture Remedy Entertainment take us through the performance-capture pipeline in the final third of this FX breakdown....
Why Ninja Theory Mo-capped Actors In Reverse For Hellblade Ninja Theory has taken a rather unique approach to animating upcoming action title Hellblade: Senua’s Sacrifice....
Maya 2016 Extension 2: Easier Character Creation Now available in Maya 206 Extension 2, new tools like Quick Rig along with big enhancements to Shape...
The Secrets Behind Final Fantasy XV’s Animation Game Informer speaks with Final Fantasy XV’s lead animator Taisuke Ooe about the team within Square-Enix and the...
Studio Ghibli’s Toonz Software Now Open Source “Animators aspiring to be the next Hayao Miyazaki are now one step closer to their dreams, as the...