It’s currently tapped for several game of the year awards so now is a good time to write up my notes on David Lam’s talk from the 2013 Montreal International Game Summit on the cinematic process of The Last of Us, which he also kindly gave at our studio later the same week.
David was tasked with supervising the animation for cutscenes on The Last of Us, where he said there was even more of an emphasis on story and characters than Uncharted. In particular, there was a strong focus on the relationship between the lead characters, primarily the 180 degree transformation of Joel’s attitude towards Ellie over the course of the game. While being mindful of sensitive story elements, David jumped straight in by showing everyone present the final scene of the game – (note: there are story spoilers below also). This scene, he said, best illustrated the team’s mantra of “Grounded Realism”, with a down to earth, life-like approach to performances in order to create empathy.