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Original Game Anim posts

The Game Animation Test

The animation test is part of any respectable game animator hiring process - I've performed several throughout my career, (as well as create them for ...

10 Years of Game Animation

This month a decade has passed since starting this blog. I initially began writing because there was, (and sadly still is), a notable lack of game-specific anim...

Animating The 3rd Assassin

GDC 2014 is fast approaching, and the guys over at The ReAnimators Podcast have interviews with all the speakers at this year's Animation Bootcamp. Here's the w...

The Last of Us – Cinematic Journey

It's currently tapped for several game of the year awards so now is a good time to write up my notes on David Lam's talk from the 2013 Montreal International Ga...

Watch_Dogs Mocap Process

Now that the busy holiday period is over, here are my belated notes from my colleague Colin Graham's 2013 Montreal International Games Summit presentation entit...

Seamless Mocap Cycles Tutorial

This tutorial was originally featured in issue 58 of 3D Artist Magazine and is kindly republished with their permission. The brief was for a 17-step tutorial to...

The Game Animation Reel

This is a post I've been waiting years to write as whenever I'm knee-deep in demo reels I'm invariably too busy hiring, but all that changes this week. After s...

Cinematics Sans Cutscenes

Due to the heavy reliance on video examples it was insufficient to simply post slides of the session I gave at the Montreal International Game Summit in Novembe...

Metal Gear Solid 4: Facial Rig & More

I've been feeling for some time now that Japanese developers have been falling behind their western counterparts in the technology side of game development, so ...