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	<title>Game Anim &#187; Game Animation</title>
	<atom:link href="http://www.gameanim.com/category/game-animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameanim.com</link>
	<description>Jonathan Cooper : Videogame Animation Director</description>
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		<title>The Models Resource</title>
		<link>http://www.gameanim.com/2011/03/07/models-resource/</link>
		<comments>http://www.gameanim.com/2011/03/07/models-resource/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 04:35:27 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[gecko]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[the models resource]]></category>
		<category><![CDATA[the spriters resource]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=2203</guid>
		<description><![CDATA[Created by the same enterprising folks behind the homebrew gold-mine The Spriters Resource, The Models Resource is a fantastic place to grab game models ripped from recent(ish) games. So far I&#8217;ve managed to reassemble classic characters like Mario, Link, Sonic and Metal Gear Ray below. For those game animators out there looking for some inspiration or [...]]]></description>
			<content:encoded><![CDATA[<p>Created by the same enterprising folks behind the homebrew gold-mine <em>The Spriters Resource</em>, <a title="The Models Resource" href="http://www.models-resource.com/" target="_blank">The Models Resource</a> is a fantastic place to grab game models ripped from recent(ish) games. So far I&#8217;ve managed to reassemble classic characters like Mario, Link, Sonic and Metal Gear Ray below.</p>
<p style="text-align: center;"><a title="The Models Resource" href="http://www.models-resource.com/" target="_blank"><img title="Bowser" src="http://www.gameanim.com/images/posts/MetalGearRay.jpg" alt="" width="640" height="360" /></a></p>
<p>For those game animators out there looking for some inspiration or just to add some variety to existing demoreels these should prove invaluable, and if there are any technical guys out there that fancy a quick rig and skin challenge it would be much appreciated&#8230;</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Creating First Person Movement for Mirror&#8217;s Edge</title>
		<link>http://www.gameanim.com/2010/11/05/creating-first-person-movement-for-mirrors-edge/</link>
		<comments>http://www.gameanim.com/2010/11/05/creating-first-person-movement-for-mirrors-edge/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 03:32:38 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[GAME ANIM Articles]]></category>
		<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[first person]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mirror's edge]]></category>
		<category><![CDATA[mocap]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=2058</guid>
		<description><![CDATA[DICE have posted a number of slides covering various aspects of their games&#8217; development over on their website. While there&#8217;s a beautiful presentation from middleware company Illuminate Labs on their lighting technology in Mirror&#8217;s Edge, arguably the game&#8217;s standout visual feature, of interest to animators will be the one on the creation of their first-person [...]]]></description>
			<content:encoded><![CDATA[<p>DICE have posted a number of slides covering various aspects of their games&#8217; development over on their website. While there&#8217;s a beautiful presentation from middleware company Illuminate Labs on their lighting technology in Mirror&#8217;s Edge, arguably the game&#8217;s standout visual feature, of interest to animators will be the one on the creation of their first-person animations which, with the camera, combine to give an immersive experience not seen since <a href="http://en.wikipedia.org/wiki/Breakdown_(video_game)" target="_blank">Project Breakdown</a>.</p>
<p style="text-align: center;"><a href="http://publications.dice.se/publications.asp?show_category=yes&amp;which_category=Art" target="_blank"><img class="aligncenter" title="Mirror's Edge Camera" src="http://www.gameanim.com/images/posts/MirrorsEdgeCamera.jpg" alt="" width="640" height="360" /></a></p>
<p>I loved the game when it came out last year and immediately started replaying on completion as well as picking up the DLC and downloading the soundtrack, and the recent iPhone game, (a superior free version of which you can play <a href="http://www.mirrorsedge2d.com/" target="_blank">here</a>). Unfortunately without the accompanying talk the details are light, but some info can be gleaned. It&#8217;s interesting to see someone else thought of attaching a camera to a mocapped head, though it didn&#8217;t work out and good old animator talent was the solution.</p>
<p>Download the presentation from the Art section <a href="http://publications.dice.se/publications.asp?show_category=yes&amp;which_category=Art" target="_blank">here.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gameanim.com/2010/11/05/creating-first-person-movement-for-mirrors-edge/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Yet Another Uncanny Valley Crossing Claim</title>
		<link>http://www.gameanim.com/2010/10/03/yet-another-uncanny-valley-crossing-claim/</link>
		<comments>http://www.gameanim.com/2010/10/03/yet-another-uncanny-valley-crossing-claim/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 22:25:22 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[bobby kotick]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[uncanny valley]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=1966</guid>
		<description><![CDATA[Activision CEO Bobby Kotick says a lot of things. While he has talked at previous investor conferences about facial animation, (curious in itself as an investor buzz-topic), he joins a growing line of non-animators claiming to have overcome the biggest challenge in CG acting. Speaking at the recent America Merrill Lynch conference: &#8220;This has been [...]]]></description>
			<content:encoded><![CDATA[<p>Activision CEO Bobby Kotick says a lot of things. While he has talked at previous investor conferences about facial animation, (curious in itself as an investor buzz-topic), he joins a growing line of non-animators <a href="http://kotaku.com/335065/heavy-rain-devs-claim-theyve-crossed-the-uncanny-valley" target="_blank">claiming to have overcome the biggest challenge in CG acting</a>. Speaking at the recent America Merrill Lynch conference:</p>
<p style="text-align: center;"><img class="aligncenter" title="Call of Duty Black Ops" src="http://www.gameanim.com/images/posts/BlackOps2.jpg" alt="" width="640" height="360" /></p>
<blockquote><p>&#8220;This has been the Holy Grail in a lot of respects for video games &#8211; the ability to have characters on the screen that you can have an emotional connection with. The medium for the last 25 years has been very visceral, interactive, immersive medium &#8211; but it was very hard to have characters to actually have empathy towards or an emotional connection with&#8230; or that might make you laugh or make you cry; be some catalyst for an emotional reaction&#8230; Call Of Duty: Black Ops is the first game where we&#8217;ve been able to perfect the facial animation, mouth movement technology so that the lines that are being delivered are believable. The facial animation looks like a real person&#8221;</p></blockquote>
<p>As to my position on the still theoretical <a href="http://en.wikipedia.org/wiki/Uncanny_valley" target="_blank">Uncanny Valley</a>, I&#8217;m convinced it more than certainly exists in Masahiro Mori&#8217;s pure sense as I&#8217;ve seen (or to put it correctly, felt) it in films like Beowulf and Midnight Express, though in games we often mistakenly attribute it to a combination of bad rigging and animation &#8211; failure not even near the Uncanny Valley.</p>
<p><span id="more-1966"></span>However, to say that we have still to cross it is a misconception as I strongly believe it has been done many times already in CG films and games, <span style="text-decoration: underline;">though importantly only for a flash</span>,when everything comes together for a few fleeting frames in a performance to convince viewers they are witnessing a &#8220;real&#8221; person acting. The <em>real</em> challenge is for a consistent performance that never dips back into the unappealing, which <span style="text-decoration: underline;">cannot</span> come to games before film simply due to the controlled nature of the latter medium.</p>
<p>A more realistic target for us is to aim for believable, rather than photo-realistic, performances which is a far more worthy goal that still only a few developers have managed to attain &#8211; with quality voice-acting and writing only now becoming more common and expected by players. I expect the Black-Ops performances are good due to the high caliber of acting talent of Gary Oldman and Ed Harris, perhaps even believable, but not realistic and not fooling us into believing we see a real person at the end of our gun.</p>
<p>[via <a href="http://www.computerandvideogames.com/article.php?id=265550" target="_blank">CVG</a>]</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Nurturing Talent</title>
		<link>http://www.gameanim.com/2010/09/21/nurturing-talent/</link>
		<comments>http://www.gameanim.com/2010/09/21/nurturing-talent/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 13:32:23 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[CESA]]></category>
		<category><![CDATA[fumito ueda]]></category>
		<category><![CDATA[last guardian]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[team ico]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=1950</guid>
		<description><![CDATA[Speaking at this month&#8217;s CESA Developers&#8217; Conference in Yokohama on a talk entitled &#8220;The Power to Move: Looking Outside the Industry to Grow as an animator&#8221;&#8230; [Last Guardian Director, Fumito] Ueda-san ended his talk saying that good animators should not only be discovered, but nurtured and educated. He thinks that animators are incredibly valuable to [...]]]></description>
			<content:encoded><![CDATA[<p>Speaking at this month&#8217;s CESA Developers&#8217; Conference in Yokohama on a talk entitled <em>&#8220;The Power to Move: Looking Outside the Industry to Grow as an animator&#8221;&#8230;</em></p>
<p style="text-align: center;"><img class="aligncenter" title="Fumito Ueda" src="http://www.gameanim.com/images/posts/FumitoUeda.jpg" alt="" width="640" height="360" /></p>
<blockquote><p>[Last Guardian Director, Fumito] Ueda-san ended his talk saying that good animators should not only be discovered, but nurtured and educated. He thinks that animators are incredibly valuable to any game project. &#8220;I think great animation is one of the most important advantages the Japanese entertainment industry has over other regions.&#8221;</p></blockquote>
<p>The best teams I&#8217;ve been involved in have had an air of education about them, and the best studios feel like universities where everyone can learn from those around. The right balance of knowledgeable seniority and youthful enthusiasm raises the quality bar across the board.</p>
<p>Find the original (Japanese) write-up <a href="http://game.watch.impress.co.jp/docs/news/20100902_391080.html" target="_blank">here</a>. [via <a href="http://teamicogamers.blogspot.com/2010/09/fumito-ueda-at-cedec-2010.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+teamicogamers+(Team+ICO+Gamers+Community+Blog)" target="_blank">Team Ico Gamers</a>]</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Crysis Roll&#8217;d</title>
		<link>http://www.gameanim.com/2010/08/11/crysis-rolld/</link>
		<comments>http://www.gameanim.com/2010/08/11/crysis-rolld/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 23:28:00 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[never gonna give you up]]></category>
		<category><![CDATA[rick astley]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=1928</guid>
		<description><![CDATA[You can stop at the sunset flip &#8211; it doesn&#8217;t get any better than that. [via  Matt]]]></description>
			<content:encoded><![CDATA[<p>You can stop at the sunset flip &#8211; it doesn&#8217;t get any better than that.</p>
<p><a href="http://www.gameanim.com/2010/08/11/crysis-rolld/"><em>Click here to view the embedded video.</em></a></p>
<p>[via  <a href="http://www.mkarpinski.co.uk/" target="_blank">Matt</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Afrika: A Photo Journal</title>
		<link>http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/</link>
		<comments>http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 13:38:15 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[afrika]]></category>
		<category><![CDATA[behaviour]]></category>
		<category><![CDATA[ik]]></category>
		<category><![CDATA[look-at]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[quadruped]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=1642</guid>
		<description><![CDATA[I recently returned from a photography trip to Afrika, where the animals were the most realistic I&#8217;d ever encountered. Impressive quadruped IK solving and a keen look-at awareness placed them firmly in the world, and their 24-hour behaviour was a joy to behold where linear scripted sequences were topped by a free-roaming intelligence allowing me [...]]]></description>
			<content:encoded><![CDATA[<p>I recently returned from a photography trip to Afrika, where the animals were the most realistic I&#8217;d ever encountered. Impressive quadruped IK solving and a keen look-at awareness placed them firmly in the world, and their 24-hour behaviour was a joy to behold where linear scripted sequences were topped by a free-roaming intelligence allowing me to approach from whichever direction I chose. I even jumped into a few shots myself once I&#8217;d acquired the tripod.</p>
<p style="text-align: center;"><a href="http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/"><img class="aligncenter" title="Afrika" src="http://www.gameanim.com/images/posts/AFRIKA_01.jpg" alt="Afrika" width="640" height="360" /></a></p>
<p style="text-align: left;">That&#8217;s more than can be said for my human companions. Our drunk driver Roger didn&#8217;t talk much, though he was always friendly, and the ice-queen with whom I shared a tent was 100% business. I even hung a picture of her on the wall and had the car re-painted in her favourite beige, but all to no effect. She wouldn&#8217;t even look at me&#8230;</p>
<p style="text-align: left;"><span id="more-1642"></span></p>

<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_00/' title='AFRIKA™_00'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_00-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_00" title="AFRIKA™_00" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_01/' title='AFRIKA™_01'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_01-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_01" title="AFRIKA™_01" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_02/' title='AFRIKA™_02'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_02-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_02" title="AFRIKA™_02" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_03/' title='AFRIKA™_03'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_03-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_03" title="AFRIKA™_03" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_04/' title='AFRIKA™_04'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_04-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_04" title="AFRIKA™_04" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_05/' title='AFRIKA™_05'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_05-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_05" title="AFRIKA™_05" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_06/' title='AFRIKA™_06'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_06-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_06" title="AFRIKA™_06" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_07/' title='AFRIKA™_07'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_07-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_07" title="AFRIKA™_07" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_08/' title='AFRIKA™_08'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_08-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_08" title="AFRIKA™_08" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_09/' title='AFRIKA™_09'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_09-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_09" title="AFRIKA™_09" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_10/' title='AFRIKA™_10'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_10-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_10" title="AFRIKA™_10" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_11/' title='AFRIKA™_11'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_11-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_11" title="AFRIKA™_11" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_12/' title='AFRIKA™_12'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_12-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_12" title="AFRIKA™_12" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_13/' title='AFRIKA™_13'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_13-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_13" title="AFRIKA™_13" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_14/' title='AFRIKA™_14'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_14-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_14" title="AFRIKA™_14" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_15/' title='AFRIKA™_15'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_15-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_15" title="AFRIKA™_15" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_16/' title='AFRIKA™_16'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_16-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_16" title="AFRIKA™_16" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_17/' title='AFRIKA™_17'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_17-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_17" title="AFRIKA™_17" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_18/' title='AFRIKA™_18'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_18-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_18" title="AFRIKA™_18" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_19/' title='AFRIKA™_19'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_19-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_19" title="AFRIKA™_19" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_20/' title='AFRIKA™_20'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_20-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_20" title="AFRIKA™_20" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_21/' title='AFRIKA™_21'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_21-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_21" title="AFRIKA™_21" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_22/' title='AFRIKA™_22'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_22-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_22" title="AFRIKA™_22" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_23/' title='AFRIKA™_23'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_23-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_23" title="AFRIKA™_23" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_24/' title='AFRIKA™_24'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_24-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_24" title="AFRIKA™_24" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_25/' title='AFRIKA™_25'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_25-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_25" title="AFRIKA™_25" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_26/' title='AFRIKA™_26'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_26-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_26" title="AFRIKA™_26" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_27/' title='AFRIKA™_27'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_27-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_27" title="AFRIKA™_27" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_28/' title='AFRIKA™_28'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_28-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_28" title="AFRIKA™_28" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_29/' title='AFRIKA™_29'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_29-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_29" title="AFRIKA™_29" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_30/' title='AFRIKA™_30'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_30-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_30" title="AFRIKA™_30" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_31/' title='AFRIKA™_31'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_31-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_31" title="AFRIKA™_31" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_32/' title='AFRIKA™_32'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_32-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_32" title="AFRIKA™_32" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_33/' title='AFRIKA™_33'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_33-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_33" title="AFRIKA™_33" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_34/' title='AFRIKA™_34'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_34-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_34" title="AFRIKA™_34" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_35/' title='AFRIKA™_35'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_35-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_35" title="AFRIKA™_35" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_36/' title='AFRIKA™_36'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_36-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_36" title="AFRIKA™_36" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_37/' title='AFRIKA™_37'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_37-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_37" title="AFRIKA™_37" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_38/' title='AFRIKA™_38'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_38-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_38" title="AFRIKA™_38" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_39/' title='AFRIKA™_39'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_39-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_39" title="AFRIKA™_39" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_40/' title='AFRIKA™_40'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_40-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_40" title="AFRIKA™_40" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_41/' title='AFRIKA™_41'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_41-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_41" title="AFRIKA™_41" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_42/' title='AFRIKA™_42'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_42-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_42" title="AFRIKA™_42" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_43/' title='AFRIKA™_43'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_43-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_43" title="AFRIKA™_43" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_44/' title='AFRIKA™_44'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_44-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_44" title="AFRIKA™_44" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_45/' title='AFRIKA™_45'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_45-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_45" title="AFRIKA™_45" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_46/' title='AFRIKA™_46'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_46-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_46" title="AFRIKA™_46" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_47/' title='AFRIKA™_47'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_47-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_47" title="AFRIKA™_47" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_48/' title='AFRIKA™_48'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_48-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_48" title="AFRIKA™_48" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_49/' title='AFRIKA™_49'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_49-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_49" title="AFRIKA™_49" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_50/' title='AFRIKA™_50'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_50-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_50" title="AFRIKA™_50" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_51/' title='AFRIKA™_51'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_51-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_51" title="AFRIKA™_51" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_52/' title='AFRIKA™_52'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_52-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_52" title="AFRIKA™_52" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_53/' title='AFRIKA™_53'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_53-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_53" title="AFRIKA™_53" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_54/' title='AFRIKA™_54'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_54-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_54" title="AFRIKA™_54" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_55/' title='AFRIKA™_55'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_55-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_55" title="AFRIKA™_55" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_56/' title='AFRIKA™_56'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_56-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_56" title="AFRIKA™_56" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_57/' title='AFRIKA™_57'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_57-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_57" title="AFRIKA™_57" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_58/' title='AFRIKA™_58'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_58-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_58" title="AFRIKA™_58" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_59/' title='AFRIKA™_59'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_59-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_59" title="AFRIKA™_59" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_60/' title='AFRIKA™_60'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_60-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_60" title="AFRIKA™_60" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_61/' title='AFRIKA™_61'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_61-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_61" title="AFRIKA™_61" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_62/' title='AFRIKA™_62'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_62-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_62" title="AFRIKA™_62" /></a>
<a href='http://www.gameanim.com/2010/07/04/afrika-a-photo-journal/afrika%e2%84%a2_63/' title='AFRIKA™_63'><img width="150" height="150" src="http://www.gameanim.com/wp-content/uploads/AFRIKA™_63-150x150.jpg" class="attachment-thumbnail" alt="AFRIKA™_63" title="AFRIKA™_63" /></a>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Ghibli Game</title>
		<link>http://www.gameanim.com/2010/06/24/ghibli-game/</link>
		<comments>http://www.gameanim.com/2010/06/24/ghibli-game/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 13:58:28 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Film Animation]]></category>
		<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[level 5]]></category>
		<category><![CDATA[no country queen]]></category>
		<category><![CDATA[studio ghibli]]></category>
		<category><![CDATA[white ash]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=1624</guid>
		<description><![CDATA[I used to love anime when I was a kid, growing up on Akira and the Japanese/French series Cities of Gold, and patiently waiting for Manga UK to import each episode of  The Guyver into my local game store. That was until I realised that beyond a small collection of gold, most anime is utter shit, (or [...]]]></description>
			<content:encoded><![CDATA[<p>I used to love anime when I was a kid, growing up on Akira and the Japanese/French series Cities of Gold, and patiently waiting for Manga UK to import each episode of  The Guyver into my local game store. That was until I realised that beyond a small collection of gold, most anime is utter shit, (or rather, culturally at odds with my western sensibilities). The only studio that has continued to peak my interest with every new release is Studio Ghibli &#8211; surely the Pixar of Japan &#8211; so it&#8217;s really exciting to see a videogame co-produced by them, Level 5, and a guy called Joe.</p>
<p><a href="http://www.gameanim.com/2010/06/24/ghibli-game/"><em>Click here to view the embedded video.</em></a></p>
<p>While I can&#8217;t fault the animation, it would be nice to know if they experimented with removing the in-between interpolation to more accurately recreate the 2D feeling, as some charm is lost when the motion is smoothed out during the initial comparison they give. Regardless, I&#8217;m sure the studio&#8217;s consistently endearing characters come through in the story as much as in these great visuals.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Autodesk FBX Plugin for Quicktime</title>
		<link>http://www.gameanim.com/2010/05/25/autodesk-fbx-plugin-for-quicktime/</link>
		<comments>http://www.gameanim.com/2010/05/25/autodesk-fbx-plugin-for-quicktime/#comments</comments>
		<pubDate>Tue, 25 May 2010 12:02:31 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[file]]></category>
		<category><![CDATA[format]]></category>
		<category><![CDATA[mocap]]></category>
		<category><![CDATA[quicktime]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=1513</guid>
		<description><![CDATA[While it&#8217;s always been a format for mocap files, its recent adoption as an optional non-proprietary animation import format by the Unreal 3 Engine as well as take-up by development teams within the industry means .fbx is fast becoming the real standard format for transferring animation data between varying content-creation packages and game engines, so [...]]]></description>
			<content:encoded><![CDATA[<p>While it&#8217;s always been a format for mocap files, its recent adoption as an optional non-proprietary animation import format by the Unreal 3 Engine as well as take-up by development teams within the industry means .fbx is fast becoming the real standard format for transferring animation data between varying content-creation packages and game engines, so it&#8217;s great to see an improved plugin release for previewing .fbx files in Quicktime.</p>
<p style="text-align: center;"><a href="http://usa.autodesk.com/adsk/servlet/pc/index?id=6837478&amp;siteID=123112" target="_blank"><img class="aligncenter" title="Autodesk FBX" src="http://www.gameanim.com/images/posts/AutodeskFBX.jpg" alt="" width="640" height="278" /></a></p>
<p>This should certainly factor into anyone&#8217;s plans to create an animation or motion-capture database for their studio &#8211; something that&#8217;s good for both animators and designers to ensure both parties are aware of the content they have at their disposal. <a title="FBX Quicktime Viewer Plugin" href="http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;id=10775855" target="_blank">Download the fbx plugin for Quicktime here.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Naturalmotion&#8217;s Backbreaker</title>
		<link>http://www.gameanim.com/2010/05/23/naturalmotions-backbreaker/</link>
		<comments>http://www.gameanim.com/2010/05/23/naturalmotions-backbreaker/#comments</comments>
		<pubDate>Mon, 24 May 2010 00:48:01 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[backbreaker]]></category>
		<category><![CDATA[euphoria]]></category>
		<category><![CDATA[gta4]]></category>
		<category><![CDATA[naturalmotion]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[red dead redemption]]></category>
		<category><![CDATA[red ring]]></category>
		<category><![CDATA[red ring of death]]></category>
		<category><![CDATA[rockstar]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=1475</guid>
		<description><![CDATA[I just got my second Xbox Red Ring, leaving me out of the Read Dead Redemption multiplayer action for the foreseeable future. Given that I got the first one as soon as I stuck Rockstar&#8217;s last opus GTA4 in the tray I&#8217;m wondering if they&#8217;re overclocking the console in a similar manner to which Chains [...]]]></description>
			<content:encoded><![CDATA[<p>I just got my <a href="http://www.gameanim.com/2008/05/02/grand-theft-euphoria/" target="_self">second Xbox Red Ring</a>, leaving me out of the Read Dead Redemption multiplayer action for the foreseeable future. Given that I got the first one as soon as I stuck Rockstar&#8217;s last opus GTA4 in the tray I&#8217;m wondering if they&#8217;re overclocking the console in a similar manner to which Chains of Olympus did on the PSP. Is this even possible via software?</p>
<p><a href="http://www.gameanim.com/2010/05/23/naturalmotions-backbreaker/"><em>Click here to view the embedded video.</em></a></p>
<p>That old post reminds me that Rockstar are still one of the few developers that have fully adopted Naturalmotion&#8217;s behavioural physics-based Euphoria, (most likely due to NM&#8217;s stipulation of inserting their own guys onto your team), leading to some unresponsive controls which are thankfully greatly decreased in the recent cowboy offering. The big sell will undoubtedly be their soon-to-be-released &#8220;Backbreaker&#8221; above, featuring character-on-character interactions as a centrepiece.</p>
]]></content:encoded>
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		<item>
		<title>Braid: Animation Sprite Sheets</title>
		<link>http://www.gameanim.com/2010/03/11/braid-animation-sprite-sheets/</link>
		<comments>http://www.gameanim.com/2010/03/11/braid-animation-sprite-sheets/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:36:19 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[GAME ANIM Articles]]></category>
		<category><![CDATA[Game Animation]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[character animations]]></category>
		<category><![CDATA[david hellman]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[sprite sheet]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=1225</guid>
		<description><![CDATA[I&#8217;m playing through Braid again after the initial realisation that years of hand-holding in 3D have softened my platforming and puzzle-solving skills, and took a trip over to the portfolio site of David Hellman, artist behind the beautiful painterly worlds. While the painterly style is the defining feature, the animation does fit the unsettling Czechoslovakian [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Tim Run Braid" src="http://www.gameanim.com/images/posts/tim-run-70pc.gif" alt="" width="84" height="98" />I&#8217;m playing through Braid again after the initial realisation that years of hand-holding in 3D have softened my platforming and puzzle-solving skills, and took a trip over to the portfolio site of David Hellman, artist behind the beautiful painterly worlds. While the painterly style is the defining feature, the animation does fit the unsettling Czechoslovakian fairytale stop-motion aesthetic perfectly, (especially the  expressionless goombas that wander the levels &#8211; creatures that could have been lifted right out of my childhood nightmares).</p>
<p>Beyond examples of animated gifs like the one included here, you can <a href="http://www.davidhellman.net/braidbrief.htm" target="_blank">download Photoshop PSDs of all the character animations in the game from this handy location.</a> Certainly worth a look to get an idea of the animation process behind this wonderfully infuriating little game.</p>
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