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	<title>Game Anim &#187; General Animation</title>
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	<link>http://www.gameanim.com</link>
	<description>Jonathan Cooper : Videogame Animation Director</description>
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		<title>Making Future Magic</title>
		<link>http://www.gameanim.com/2010/10/16/making-future-magic/</link>
		<comments>http://www.gameanim.com/2010/10/16/making-future-magic/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 17:45:26 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[General Animation]]></category>
		<category><![CDATA[dentsu]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[making future magic]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=2022</guid>
		<description><![CDATA[I&#8217;m not a fan of stop-motion animation purely because it&#8217;s so difficult to create that that in itself is part of the charm, which always leaves we wondering if we&#8217;d accept all the jerky motions if we believed they were down to a lack of polish. This, however, looks awesome and is a very clever [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not a fan of stop-motion animation purely because it&#8217;s so difficult to create that that in itself is part of the charm, which always leaves we wondering if we&#8217;d accept all the jerky motions if we believed they were down to a lack of polish. This, however, looks awesome and is a very clever idea.</p>
<p><a href="http://www.gameanim.com/2010/10/16/making-future-magic/"><em>Click here to view the embedded video.</em></a></p>
<p>[via <a title="ipad light painting" href="http://www.fubiz.net/2010/09/14/ipad-light-painting/" target="_blank">Fubiz</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animated Short: &#8220;Pixels&#8221;</title>
		<link>http://www.gameanim.com/2010/05/14/animated-short-pixels/</link>
		<comments>http://www.gameanim.com/2010/05/14/animated-short-pixels/#comments</comments>
		<pubDate>Fri, 14 May 2010 16:39:50 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[General Animation]]></category>
		<category><![CDATA[breakout]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[new york]]></category>
		<category><![CDATA[pac man]]></category>
		<category><![CDATA[patrick jean]]></category>
		<category><![CDATA[pixel art]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[tetris]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=1468</guid>
		<description><![CDATA[One can&#8217;t help thinking that this is a little in bad taste, given the recent failed bombing attempt in Times Square, but that doesn&#8217;t stop this classic game-inspired short &#8220;Pixels&#8221; by director Patrick Jean being awesome.]]></description>
			<content:encoded><![CDATA[<p>One can&#8217;t help thinking that this is a little in bad taste, given the recent failed bombing attempt in Times Square, but that doesn&#8217;t stop this classic game-inspired short &#8220;Pixels&#8221; by director <a href="http://patrick-jean.allo-infopc.com/" target="_blank">Patrick Jean</a> being awesome.</p>
<p><a href="http://www.gameanim.com/2010/05/14/animated-short-pixels/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Trucker&#8217;s Delight: Pixel-Art Animation</title>
		<link>http://www.gameanim.com/2009/11/29/truckers-delight-pixel-art-animation/</link>
		<comments>http://www.gameanim.com/2009/11/29/truckers-delight-pixel-art-animation/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 04:41:49 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[General Animation]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Jérémie Périn]]></category>
		<category><![CDATA[pixel art]]></category>
		<category><![CDATA[trucker's delight]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=1029</guid>
		<description><![CDATA[Here&#8217;s a fantastic game-influenced pixel animation from director Jérémie Périn. Hilarious, and about as NSFW as a bunch of moving pixels can be. [via Motionographer]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a fantastic game-influenced pixel animation from director Jérémie Périn. Hilarious, and about as NSFW as a bunch of moving pixels can be.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7670880&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=CA3528&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="640" height="360" src="http://vimeo.com/moogaloop.swf?clip_id=7670880&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=CA3528&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>[via <a href="http://motionographer.com/" target="_blank">Motionographer</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sub Prime</title>
		<link>http://www.gameanim.com/2009/04/28/sub-prime/</link>
		<comments>http://www.gameanim.com/2009/04/28/sub-prime/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 16:56:51 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[General Animation]]></category>
		<category><![CDATA[financial crisis]]></category>
		<category><![CDATA[for sale]]></category>
		<category><![CDATA[loans]]></category>
		<category><![CDATA[mortgage]]></category>
		<category><![CDATA[prime]]></category>
		<category><![CDATA[sub]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=522</guid>
		<description><![CDATA[Have I said before that I&#8217;m a sucker for isometric views? Here&#8217;s a cool short illustrating the failure of our modern financial system in a beautifully lit manner. [via No fat clips!!!]]]></description>
			<content:encoded><![CDATA[<p>Have I said before that I&#8217;m a sucker for isometric views? Here&#8217;s a cool short illustrating the failure of our modern financial system in a beautifully lit manner.</p>
<div class="centered" align="center">
<object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4240369&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4240369&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object>
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<p>[via <a href="http://dekku.nofatclips.com/" target="_blank">No fat clips!!!</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MAFF Message</title>
		<link>http://www.gameanim.com/2008/11/15/maff-message/</link>
		<comments>http://www.gameanim.com/2008/11/15/maff-message/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 13:28:50 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[General Animation]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[motion design]]></category>
		<category><![CDATA[motionographer]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/?p=295</guid>
		<description><![CDATA[There&#8217;s a game in here somewhere &#8211; promotional spot from Japan&#8217;s Ministry of Agriculture, Forestry and Fisheries. Via motion-graphics site Motionographer.]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a game in here somewhere &#8211; promotional spot from Japan&#8217;s Ministry of Agriculture, Forestry and Fisheries.</p>
<p><a href="http://www.gameanim.com/2008/11/15/maff-message/"><em>Click here to view the embedded video.</em></a></p>
<p>Via motion-graphics site <a href="http://motionographer.com/" target="_blank">Motionographer.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mocamel</title>
		<link>http://www.gameanim.com/2008/02/18/mocamel/</link>
		<comments>http://www.gameanim.com/2008/02/18/mocamel/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 14:23:30 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[General Animation]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/2008/02/18/mocamel/</guid>
		<description><![CDATA[I got sent this link today regarding a new mocap studio in India. The picture says it all&#8230;]]></description>
			<content:encoded><![CDATA[<p>I got sent <a href="http://http://www.mobilityart.com/" target="_blank">this link</a> today regarding a new mocap studio in India. The picture says it all&#8230;</p>
<p style="text-align: center"><a href="http://www.gameanim.com/images/posts/Mocamel.jpg" rel="thumbnail"><img src="http://www.gameanim.com/images/posts/Mocamel.jpg" alt="Mocap Camel" height="401" width="480" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advent Children</title>
		<link>http://www.gameanim.com/2005/10/01/advent-children/</link>
		<comments>http://www.gameanim.com/2005/10/01/advent-children/#comments</comments>
		<pubDate>Sun, 02 Oct 2005 03:42:37 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[General Animation]]></category>

		<guid isPermaLink="false">http://www.gameanim.com/wordpress/2005/10/01/advent-children/</guid>
		<description><![CDATA[If, like the alsoran, you spent 100+ hours on the PS1 masterpiece Final Fantasy VII then you may just be able to grasp the storyline in this most dynamic of action CG movies. If not then the endless nods to the game as well as the introduction of unnamed characters that bear no plot relevance [...]]]></description>
			<content:encoded><![CDATA[<p>If, like the alsoran, you spent 100+ hours on the PS1 masterpiece Final Fantasy VII then you may just be able to grasp the storyline in this most dynamic of action CG movies. If not then the endless nods to the game as well as the introduction of unnamed characters that bear no plot relevance other than to give Strife a hand-up towards the end may be lost on you.</p>
<div style="text-align: center"><img alt="Advent Children" title="Advent Children" src="http://www.gameanim.com/images/posts/AdventChildren.jpg" /></div>
<p>Regardless, the action in this movie contains without a doubt the most dramatic sword-fighting sequences ever to be storyboarded, with the dynamic posing and camerawork building with every encounter up until the final climactic battle.</p>
<p>While the jump from the mocap of the character scenes to the apparently pure animation of the action sequences is jarring at first, the alsoran almost feels sorry for non-animated films such as the Matrix, Star Wars and Lord of The Rings series due to their restrictive leanings towards realism, as their battles pale in comparison to the anime-driven movement that comprises Advent Children. Highly recommended viewing.</p>
]]></content:encoded>
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