Compressing Skeletal Animation Data in League of Legends “League of Legends has more than 125 champions, each with their own set of unique animations. These movements...
The Challenge Of Having Responsiveness And Naturalness In Game Animation “This post is trying to consider the animations in terms of responsiveness while trying to discuss some techniques...
12 Principles Of Animation Demonstrated With Darkstalkers “The following is a primer on the 12 principles of animation, as they are applied in Darkstalkers and...
The Anime Industry’s Problem Is That It’s Full Of Anime Fans Mirroring the echo chamber of games referencing games – Miyazaki on getting out and referencing real life....
A Comprehensive Collection Of Pixel Art Resources “Here is a collection of various links that will probably come in handy from time to time.”...
Synchronizing Gameplay And Animation With Music “If an animation’s prominence builds over a few frames, triggering it before the beat can provide a better...
A Look At Riot Games’ Keyframe Animation For League Of Legends “We settled on this technique years ago… because it’s integral to maintaining our in-house style and helps us...
Multi-Resolution Facial Rigging “No one wants to have different character skeletons on each hardware platform.”...
Five Guidelines For Effective VR Design Called it. “[VR] renders a host of visual and storytelling techniques cribbed from cinema almost obsolete.”...
Anatomy In Games: An Evolution Of Realism To what lengths video-games producers should go when striving for anatomical realism in their animations?...
ArtStation Could Be The First Decent Portfolio Site For Animators Just signed up for the ArtStation Beta. Beautiful layout. Could be the first decent portfolio site for animators?...
Stoic Studios On Creating Traditional Animation For The Banner Saga Great post on how Stoic Studios create the fantastic traditional animation for The Banner Saga....