I've achieved similar results once by animating UVs back over moving bones to represent skin moving over muscle.
https://www.youtube.com/watch?v=kh7Bpe2h6Yk...
"The technique is a post process applied over a geometric skinning (such as linear blending or dual-quaternions) which handles the self-collisions of the limbs ...
"Frame rate and motion blur are important aspects of video quality. This demo helps to show the visual differences between various frame rates and motion blur."...
"The animation director for Infamous Second Son from Sucker Punch talks about what he has learned from his past work that includes Mark of Kri and Jak and Daxte...
"We propose a structureless representation of motion data and control that enables intelligent characters with both highly agile responses to user input and nat...
A month from today I'll be participating in the first ever Animation Bootcamp at GDC, a tutorial session all day Monday ahead of the full conference. This shoul...