Fullbright Animator Noël Clark On Advancements in Animation Fullbright Animator Noël Clark Talks Small Companies vs. Freelance, Challenging Experiences, & Advancements in Animation...
Ubisoft Toronto’s Motion Fields Technology Prototype video of Ubisoft Toronto’s Motion Fields, an implementation of a locomotion system using reinforcement learning to synthesize...
Deconstructing The Animation Of Ori And The Blind Forest At GDC 2015, Campo Santo developer and animator of Moon Studios’ Ori & The Blind Forest, James Benson,...
Hybrid Skeletal-Surface Motion Graphs For Character Animation “We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) data which combines skeletal...
Guilty Gear Xrd’s Art Style : The X Factor Between 2D and 3D “While the quality of photo-realistic real-time graphics in games is advancing daily to near feature-film quality, Arc System...
12 Principles Of Animation Demonstrated With Darkstalkers “The following is a primer on the 12 principles of animation, as they are applied in Darkstalkers and...
Blending Cinematics and Gameplay Animation in The Order 1886 Ready At Dawn Studios developed next-gen engine technology which allowed us to seamlessly blend gameplay and cinematics in...
GDC 2015 – Women Are Not Too Hard To Animate Our GDC 2015 panel Women Are Not Too Hard To Animate is now available to view for free...
Shape Capture From Sparse Markers “MoSh estimates body shape and pose together using sparse marker data by exploiting a parametric model of the...
Far Cry 4: Animating An Open World Interview with Far Cry 4 Animation Director Scott Mitchell at GDC 2015 discusses the world of Far Cry...
Destiny’s Runtime Animation Rig Destiny animation team shares their tech (runtime rig, anim layers, action system and more)....
The Anime Industry’s Problem Is That It’s Full Of Anime Fans Mirroring the echo chamber of games referencing games – Miyazaki on getting out and referencing real life....
Animating Elizabeth In Bioshock Infinite With a focus on animation, animation director Shawn Robertson talks about the various systemic and narrative techniques that...