Presentations

Presentations on game animation

Motion Matching Explained(ish)

Ubisoft Toronto animation director Kristjan Zadziuk has graciously uploaded videos from his and programmer Michael Buttner's work on Motion Matching. First up i...

Mortal Kombat Story Mode

This 2013 talk from NetherRealm's Adisak Pochanayon covers some of the technical challenges and the implementation process when movies are used in games. The ta...

50 Game Camera Mistakes

In this GDC 2015 talk, John Nesky, the dynamic camera designer for thatgamecompany's award-winning PSN title Journey, takes attendees on a tour of all the poor ...