Presentations

Presentations on game animation

AI And Full Body Animation In DOOM

In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the unique animations of DOOM in a modern game environ...

Making The [Spoiler] Of INSIDE

In this 2017 GDC talk, Playdead lead animator Andreas Normand Grontved (@andreasng____) and other team members layer physics, animation and shaders to make INSI...

IK Rig: Procedural Pose Animation

In this 2016 GDC talk, Ubisoft's Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators, and explains how it can be used for...

The 2017 Game Animation Microtalks

In this GDC 2017 animation bootcamp microtalk session, game animators Lana Bachynski, Shahbaaz Shah, Tim Borrelli, Gwen Frey, Matt Conn, Gabriela Aveiro, Matthe...

Combat Animation In Hellblade

Ninja Theory senior animator Chris Goodall (@cgmation) gave this fascinating talk at the Digital Art Conference Frankfurt about the combat animations in their r...