Presentations

Presentations on game animation

The Witcher 3 Dialogue System

In this 2016 GDC session, CD Projekt Red's Piotr Tomsinski explains the process for creating the dialogue animation system of The Witcher 3. You can read my ear...

The Rain World Animation Process

In this GDC 2016 Animation Bootcamp session, Rain World animators Joar Jakobsson and James Therrien break down the animation process behind their beautiful hit ...

2D Animation At Klei Entertainment

In this 2014 GDC session, Klei Entertainment outline their specific goals in relation to animation quality, some of their core inspirational material and how th...

Anatomy Of A Hit Reaction

Agents of Mayhem animation lead Mike Jungbluth (@lightbombmike) breaks down all of the different approaches to convey the moment of impact and how the type of g...

Animating Cameras for Games

In this 2014 GDC talk, Simon Unger (@Simonunger) gives a primer in cameras and composition, with a focus on how to apply physical camera features and limitation...