Presentations

Presentations on game animation

2D Animation At Klei Entertainment

In this 2014 GDC session, Klei Entertainment outline their specific goals in relation to animation quality, some of their core inspirational material and how th...

Anatomy Of A Hit Reaction

Agents of Mayhem animation lead Mike Jungbluth (@lightbombmike) breaks down all of the different approaches to convey the moment of impact and how the type of g...

Animating Cameras for Games

In this 2014 GDC talk, Simon Unger (@Simonunger) gives a primer in cameras and composition, with a focus on how to apply physical camera features and limitation...

Animation Exchange 2017

For those unable to attend GDC's animation bootcamp, on Tuesday that week there was a whole day of game animation presentations, panels and interviews put toget...