Creating Living Images – Premium Cards Of Gwent: The Witcher Card Game Katarzyna Redesiuk, Art Director at CD Projekt RED, Teleporting Horses, covers a step-by-step walkthrough of the GWENT: The...
Making Of God Of War: Cinematics & Rigging Lead narrative animator Erica Pinto (@psyham) and lead character technical artist Axel Grossman kick off this lengthy deep-dive...
Tools-Based Rigging In Bungie’s Destiny In this 2015 GDC session, Bungie’s David Hunt & Forrest Sderlind describe how they developed a Python codebase...
Animating Thousands Of Fish In ABZU In the first half of this talk Giant Squid’s Matt Nava (@matt_nava) details how ABZU employed creative use...
Animation Bootcamp: Tricks of the Trade 2018 In this 2018 GDC micro-talk session, animators Gwen Frey (@diregoldfish), Joe Han, Almudena Soria (@soria_sancho), Jalil Sadool, Kyle...
Building The Just Cause 3 Animation and Rigging Pipeline In this 2016 GDC session, Avalanche Studios’ Brian Venisky (@TechAnimator) presents the decisions and solutions made to solve...
God Of War III: Animation Process Sony Santa Monica animation director Bruno Velazquez (@brunovelazquez) talks about the animation process of God of War III in this...
The Many Faces And Performances Of Injustice 2 Dan Weiland (@dwheezy), senior cinematics animator at Netherrealm Studios, discusses the creation of the outstanding facial performances that were...
The Every Day Life Of An Animator In The Mushroom Kingdom Ubisoft Milan animation director Marco Renso (@ineluki6) and animation technical director Tommaso Sanguigni (@Tommixxx83) discuss the animation process for Mario...
NieR:Automata’s Animation Flag Tool In the first half of this GDC 2018 talk, PlatinumGames’ game designer Takahisa Taura (@PG_taura) discusses the in-game...
Animation Exchange 2018 Same as last year, around GDC the Animation Exchange 2018 was a free afternoon of game animation panels...
Animating Quill: Creating An Emotional Experience Polyarc Animation Director Richard Lico (@Foofinu) demonstrates how VR breaks the 4th wall, elevating protagonist Quill beyond a...
Animation Prototyping For Games In this 2014 GDC session, Epic Games’ Jay Hosfelt (@HosFross) discusses tools and techniques for creating quick “gray...
Interactive Cinematics In Uncharted 4 This is an ‘HD Remaster’ of a talk I gave at the Twitch Animation Exchange in February 2017....