Combat Animation In Hellblade Ninja Theory senior animator Chris Goodall (@cgmation) gave this fascinating talk at the Digital Art Conference Frankfurt about...
Animating Dauntless: Slaying AAA Animation On The Indie Scale In this GDC 2017 session, Phoenix Labs‘ Simon Unger (@Simonunger) explains the animation best practices they’ve learned so...
Realistic Performances In Games In this 2017 GDC session, my colleague Ryan James (@RMJames) shares some of the methods used to create...
Cuphead’s Animation Process And Philosophy In this 2017 GDC bootcamp, Studio MDHR’s Jake Clark (@JakeClarkDude) explains his design and animation processes for the game...
The Witcher 3 Dialogue System In this 2016 GDC session, CD Projekt Red’s Piotr Tomsinski explains the process for creating the dialogue animation...
Animating Quadruped Characters In The Flame in The Flood In this 2016 GDC talk, The Molasses Flood co-founder Gwen Frey illustrates techniques for effortlessly creating high quality...
The Rain World Animation Process In this GDC 2016 Animation Bootcamp session, Rain World animators Joar Jakobsson and James Therrien break down the...
Agents of Mayhem: Animating an Agent In this re-recording of their original GDC presentation (also below), Volition Sr Animator Mike Jungbluth, Technical Animator Evan...
2D Animation At Klei Entertainment In this 2014 GDC session, Klei Entertainment outline their specific goals in relation to animation quality, some of their...
Believable Humans (In Video Game Animation) In this 2015 GDC talk, Sony Computer Entertainment America’s Michael Mumbauer and University of Auckland researcher Mark Sagar...
The First Person Animation Of Overwatch In this 2017 GDC talk, Blizzard’s Matthew Boehm (@mattheweboehm) dives into the artistic and technical challenges of creating personality...
The Art Of Destiny’s First-Person Animation In this 2015 GDC session, then Bungie’s (now Riot’s) David Helsby (@david_helsby) shows how the team created high...
Anatomy Of A Hit Reaction Agents of Mayhem animation lead Mike Jungbluth (@lightbombmike) breaks down all of the different approaches to convey the...
Animation Style and Process for Broken Age In this GDC 2015 session, Double Fine’s Raymond Crook presents detailed walkthrough of creating what Double Fine terms...