League Of Legends: The Animation Of Ivern Riot Games’ animator Lingyun Hu shares how they used animation as a tool to strengthen and define the character of Ivern,...
How ‘WWE 2K17’ Fixes the Series’ Longstanding Animation Awkwardness Interesting piece by VICE’s Motherboard on the challenges of smooth animation transitions due to the sheer number of...
Smite: Trailer Behind The Scenes Production studio Realtime UK have released some in-depth animation behind-the-scenes of the process used to create the cinematic trailer...
Photogrammetry In Resident Evil VII From the CEDEC 2016 Conference comes footage of the performance-capture process for Resident Evil VII’s characters. The results are...
Shader Animation In Uncharted 4 This video was part of the Siggraph 2016 presentation “Technical Art of Uncharted 4” by lead technical artist Andrew...
Final Fantasy XV: Pulse and Traction of Characters At the recent Siggraph 2016 conference, Square Enix showed off a lot more animation-related technology from the upcoming...
How Doom’s Glory Kills Maintain Momentum “If you’re looking for real artistry in animation, Doom’s glory kills are where it’s at. They’re pulling elaborate...
Uncharted 4’s Multiplayer Dance Taunts Jeremy Yates had a great mocap session with youtube personalities Matt Steffanina and Dana Alexa, (latest winners of...
Natural Movement In Techland’s Dying Light Gamasutra has s great writeup of the ‘natural movement’ parkour system of Techland’s fantastic open-world Dying Light, which...
The Performance Capture Of Call Of Duty: Infinite Warfare The lead actors of Call of Duty: Infinite Warfare address some of the challenges of bringing the game...
Making The Battleborn Intro Cinematic Engadget has a great interview with Gearbox and animation studio Secret Sauce on collaborating to create the stylish intro...
Disney Infinity Animation System Breakdowns Here is a great collection of animation system breakdown videos shared by senior animation manager Paul Mombourquette for this...
Star Wars 1313 Animation Pre-vis Animation pre-visualisation for the canceled Star Wars 1313, directed by James Zachary....
The Secrets Of Animating Lego Star Wars: The Force Awakens Game Informer intervies TT Fusion’s head of animation Matt Palmer about the process of adapting Star Wars: The...