Game Industry

General game industry posts

Why Designers Should Learn Animation

Game animator Christiaan Moleman (@ninjadodo) explores why it's useful for designers to understand character animation, and where they should start. Read the...

Women Are Not Too Hard To Animate

Well, that was an interesting E3 this year. For my part, I ran around the show floor and made executive decisions on which games are currently "bringing it" in ...

Virtual Reality And Game Animation

I've long held that the technical (i.e. non-artistic) pinnacle that videogames' can attain, when we've finally achieved the point at which technology no longer ...

Sir Clive Sinclair’s Children

Long before Steve Jobs instrumented Apple's meteoric rise, the British microcomputer world had Sir Clive Sinclair, responsible for making programmable gaming av...

Remediating Films And Videogames

Once a cancer in our industry, game developers that seek solely to emulate movies are thankfully rarer and rarer these days as we harness techniques only an int...

The Art Of Videogames

The Art of Video Games: From Pac-Man to Mass Effect, which I took interest in not only because of the titular reference to one of my own games but also because ...

This Is Next-Gen

This generation's long life-cycle has been a mixed blessing. On the one hand, so many years without new hardware has allowed us to push the limits of our curren...

AIAS Winner

In a follow-up to the recent post on the AIAS Awards relating to animation, I must congratulate Dave (and his team) on winning the Outstanding Achievement in An...