So, the third major overhaul to this site arrives today, along with something of a change of delivery.
The first and most obvious change is visual. This was inspired by the upcoming Apple iPhone, and the entire site has been formatted to work with the dimensions of the screen based on the initial movies and specs found on this site. Whether the thing takes off or not, I’m sure you’ll agree that everything is much more legible and easier to naviagte now.
The entire site has been migrated over to a wordpress-powered blog, with the main reason of the database functionality allowing for much easier cataloging. Previously, gameanim.com was created by hand in Dreamweaver, with all links and media updated by hand – which began to be such a pain in the ass that updates were difficult when I was busy elsewhere.
The second major change, (and one from which there is no turning back, based on the consistent hits from whois.com every month), is as you may have just noticed, I’m no longer writing in the third-person. This was always an admittedly cowardly approach to writing by hiding behind a pseudonym, which was mostly serving to provide a critical commentary on industry and animation free from any attachment to employers’ public image, (though the footer below still stands). The reason for this change of heart is twofold. Firstly, to change the emphasis of this site away from humorously poking fun at amateurs via “Bad Walkcycles”, and secondly: see below…
Change of Scenery
I’ve had several overhauls in my life recently, moving away from my previous job as Lead Animator on BioWare’s Mass Effect in Edmonton, Alberta, and moved to the opposite side of Canada to live with my girlfriend, Marie-Jo, in Montreal. We had been doing the long-distance relationship thing for almost a year while awaiting the finishing of the Mass Effect project, and as soon as the animation was in a state fit to leave, I did.
Aside from freeing me up to write about more personal thoughts and events in my life from here-on in, I’m hoping that sharing what work I actually have done should give the game animation-related opinions expressed on these pages a little more weight. Please check the About section for the full rundown on who I am and what I do.