Archive for the VFX Category
The latest issue of IdN magazine features an interview with motion graphics studio Logan’s Alexei Tylevich on his collaboration with Hideo Kojima to create the ten tv-spot-style intros for Metal Gear Solid 4, revealing a fair assessment of game development through the eyes of a design studio. While what we’re doing is very segmented – [...]
Check out these initial pre-vis tests for the Dark Knight movie’s Batpod, done by my old college buddy (and fantastic animator), the equally fantastically named Brendan Body. One of my most enjoyable parts of game development is the pre-visualisation stage preceeding pre-production. It’s when your imagination can run wild before the harsh realities of real [...]
Just sneaking in before then end of the year, here is the second and far more comprehensive talk I attended at the earlier ADAPT conference. Happy new year everyone, et bonne anne tout le monde. Industrial Light & Magic: Building Iron Man Marc Chu – Animation Supervisor Beginnng with his history, Marc joined ILM in [...]
The latest edition of HDRI Magazine has a front-page article on an interview with Shareef Shanawany, Visual Effects Lead on Mass Effect. There are some details on the post-processes that really defined the look of the game, as well as the fantastic work employed for the biotics using the crust system. I’ve always thought Mass [...]
Fellow Eidos team members Thierry and Sebastien (BARONTiERi and Reinart respectively of STEAMBOT Studios) have just released their first Gnomon instructional art DVDs. Not animation, but Character Design and Matte Painting. Go buy them and laugh at their funny French accents.
A name like a bad guy from a Van Damme flick hasn’t stopped Johnny Lee from creating some incredibe 3D apps using a Wii remote connected to a PC, most recently this fantastic DIY Desktop Virtual Reality Display. I recently saw Beowulf in full Imax 3D and came out wondering two things. Why did they [...]
Now a smaller note-taking session, a result only of the vast amount of content on show so as to keep one’s eyes away from the notepad. Industrial Light & Magic: VFX Used On Transformers Todd Vaziri – VFX Sequence Supervisor for Transformers One of the most entertaining presentations of the week, due to both Todd’s [...]
I’ve added the second Adapt 2007 lecture notes below… Halon: The Value of Pre-Visualisation Dan Gregoire – Pre-viz supervisor on Star Wars Episodes II and III, War of The Worlds, X-Men 3 and Ghost Rider This talk was especially of interest to me as we were just finishing the pre-vis work for a handful of [...]

Jonathan Cooper is a Scottish