Since moving to Canada almost a decade ago I’ve been making games that involve hundreds of characters with hours upon hours of systemic and open-ended narrative. Now I look forward to channeling all that energy into an altogether more intimate story and cast of characters. As of late February I am now based in sunny Santa Monica, California working with the talented guys and girls at Sony’s Naughty Dog studio on the next installment of the Uncharted series for Playstation 4.
When working at an art-centric studio such as Ubisoft Montreal I had been hard-pressed to find anywhere that takes video game animation as seriously as there, but I’ve long held Naughty Dog up as a titan in video game animation, ultimately being won over by their game-changing work on The Last of Us. It’s no understatement to say, in my opinion, that that game has set a new standard for tone and characterisation in video games.