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	<title>Comments for Game Anim</title>
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	<link>http://www.gameanim.com</link>
	<description>Jonathan Cooper : Videogame Animation Director</description>
	<lastBuildDate>Sun, 05 Feb 2012 21:53:23 +0000</lastBuildDate>
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		<title>Comment on The Making of Tomb Raider : Turning Point by Brett</title>
		<link>http://www.gameanim.com/2011/07/14/the-making-of-tomb-raider-turning-point/#comment-83309</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Sun, 05 Feb 2012 21:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/?p=2366#comment-83309</guid>
		<description>Tomb Raider looks beautiful. It’s interesting what Square can do. When will America adopt some of the techniques and styles produced by Square and other Japanese companies? By combining the two gamers are more likely to hold on to those games rather than trading them in once they’ve finished the story.</description>
		<content:encoded><![CDATA[<p>Tomb Raider looks beautiful. It’s interesting what Square can do. When will America adopt some of the techniques and styles produced by Square and other Japanese companies? By combining the two gamers are more likely to hold on to those games rather than trading them in once they’ve finished the story.</p>
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		<title>Comment on Morph Management by BW003 &#8211; Motion Capturing Teil 2 &#124; Bitwords Podcast</title>
		<link>http://www.gameanim.com/2007/10/11/morph-management/#comment-83306</link>
		<dc:creator>BW003 &#8211; Motion Capturing Teil 2 &#124; Bitwords Podcast</dc:creator>
		<pubDate>Fri, 03 Feb 2012 13:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/2007/10/11/morph-management/#comment-83306</guid>
		<description>[...] Phonetische Systeme (Phonetic in MotionBuilder) [...]</description>
		<content:encoded><![CDATA[<p>[...] Phonetische Systeme (Phonetic in MotionBuilder) [...]</p>
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		<title>Comment on Basics: Flashback Case Study by dee</title>
		<link>http://www.gameanim.com/2005/06/15/flashback-a-study-in-standards/#comment-83290</link>
		<dc:creator>dee</dc:creator>
		<pubDate>Wed, 04 Jan 2012 21:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/wordpress/2005/06/15/flashback-a-study-in-standards/#comment-83290</guid>
		<description>How they manage collision ? the player stands between tiles and not in a tile : /
thanks for the article.</description>
		<content:encoded><![CDATA[<p>How they manage collision ? the player stands between tiles and not in a tile : /<br />
thanks for the article.</p>
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		<title>Comment on iPress by HUtZel</title>
		<link>http://www.gameanim.com/ipress/#comment-83286</link>
		<dc:creator>HUtZel</dc:creator>
		<pubDate>Sat, 24 Dec 2011 13:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/?page_id=1049#comment-83286</guid>
		<description>cool theme! I&#039;m also considering to use the. However, iTunes looks different.</description>
		<content:encoded><![CDATA[<p>cool theme! I&#8217;m also considering to use the. However, iTunes looks different.</p>
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		<title>Comment on Cinematic Reel : 2011 by Chike t.e.g Abiakam</title>
		<link>http://www.gameanim.com/2011/04/10/cinematic-reel-2011/#comment-83253</link>
		<dc:creator>Chike t.e.g Abiakam</dc:creator>
		<pubDate>Fri, 04 Nov 2011 08:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/?p=2254#comment-83253</guid>
		<description>Am chike a film producer in Nollywood  have  being trying to reach you, Director there is a big deal the demand for animated centrics feature is high in my country pls email me your contact on how to get to reach y thx.</description>
		<content:encoded><![CDATA[<p>Am chike a film producer in Nollywood  have  being trying to reach you, Director there is a big deal the demand for animated centrics feature is high in my country pls email me your contact on how to get to reach y thx.</p>
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		<title>Comment on Cinematics Sans Cutscenes by Readings: Art and Cinematography &#171; Game Design Workshop</title>
		<link>http://www.gameanim.com/2010/04/23/cinematics-sans-cutscenes/#comment-83238</link>
		<dc:creator>Readings: Art and Cinematography &#171; Game Design Workshop</dc:creator>
		<pubDate>Tue, 06 Sep 2011 05:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/?p=1081#comment-83238</guid>
		<description>[...] Cinematics sans Cutscenes by Jonathan Cooper  Like this:LikeBe the first to like this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] Cinematics sans Cutscenes by Jonathan Cooper  Like this:LikeBe the first to like this post. [...]</p>
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		<title>Comment on The Making of Tomb Raider : Turning Point by Upinder</title>
		<link>http://www.gameanim.com/2011/07/14/the-making-of-tomb-raider-turning-point/#comment-83219</link>
		<dc:creator>Upinder</dc:creator>
		<pubDate>Sun, 17 Jul 2011 23:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/?p=2366#comment-83219</guid>
		<description>Thanks for sharing this Jonathan.... Awesome work on the trailer!!</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this Jonathan&#8230;. Awesome work on the trailer!!</p>
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		<title>Comment on The Making of Tomb Raider : Turning Point by Pawel Swierczynski</title>
		<link>http://www.gameanim.com/2011/07/14/the-making-of-tomb-raider-turning-point/#comment-83216</link>
		<dc:creator>Pawel Swierczynski</dc:creator>
		<pubDate>Fri, 15 Jul 2011 08:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/?p=2366#comment-83216</guid>
		<description>Wow, amazing, thank you! I love every single thing Square shows us, which is pretty rare.</description>
		<content:encoded><![CDATA[<p>Wow, amazing, thank you! I love every single thing Square shows us, which is pretty rare.</p>
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		<title>Comment on Basics: Flashback Case Study by Jonathan</title>
		<link>http://www.gameanim.com/2005/06/15/flashback-a-study-in-standards/#comment-83182</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Sat, 25 Jun 2011 14:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/wordpress/2005/06/15/flashback-a-study-in-standards/#comment-83182</guid>
		<description>Layers can be removed via function keys in most emulators. This piece was done several years ago, but I probably replayed this game via zSNES.</description>
		<content:encoded><![CDATA[<p>Layers can be removed via function keys in most emulators. This piece was done several years ago, but I probably replayed this game via zSNES.</p>
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		<title>Comment on Basics: Flashback Case Study by marcin</title>
		<link>http://www.gameanim.com/2005/06/15/flashback-a-study-in-standards/#comment-83181</link>
		<dc:creator>marcin</dc:creator>
		<pubDate>Fri, 24 Jun 2011 22:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameanim.com/wordpress/2005/06/15/flashback-a-study-in-standards/#comment-83181</guid>
		<description>Thanks for very interesting article. I see you are using some spritesheet from flashback game for demonstration. Would you be able to share this animation sprite or any other graphic from flashback? How were you able to disable second bg layer?:)</description>
		<content:encoded><![CDATA[<p>Thanks for very interesting article. I see you are using some spritesheet from flashback game for demonstration. Would you be able to share this animation sprite or any other graphic from flashback? How were you able to disable second bg layer?:)</p>
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