Links

Developer Links
Autodesk: The AreaDigital entertainment & visualization community
Develop OnlineNumber 1 source of trade news for the games development sector
Edge OnlineVideo games, game news, and gaming jobs
Engine RoomUbisoft Technology Blog
GamasutraThe Art & Business of Making Games
Game Dev MapA living map and catalog of game development organizations
Games Industry BizGames industry news, features, and jobs
IGDAInternational game developers association
Tech ArtistsA community for technical artists in videogame and film development
Free Resources
11 Second ClubThe most versatile and expressive rigs for the 11 Second Club competition
Animation BuffetFree delivery of Maya rigs
BlenderBlender is the free open source 3D content creation suite
CMU MoCap DatabaseCMU Graphics Lab motion capture library
CryEngineCryEngine Free SDK
Endorphin LEendorphin Learning Edition is your free, time-unlimited version of endorphin
GIMPGIMP is the GNU Image Manipulation Program
Google SketchUpYou can use Google SketchUp to create, modify and share 3D models
Maya PLE3D modeling, animation, visual effects, rendering, and compositing software
Mocap Club LibraryThe Motion Capture Library is free to the public and meant for educational purposes only
Models ResourceFree resource of ripped 3D models
Motion Capture LabACCAD Motion Capture Lab data and downloads
PuppetshopPuppetshop is a FREE Rigging and Animation plugin for 3dsmax 8 (or higher)
Source SDKThe Source SDK is a software development kit compiled by Valve Software
UnityGame Development Tool
Unreal Development KitThe world’s best game engine… now at your fingertips
XSI BaseSoftimage XSI skeletons
Reference Sites
ArtnatomyAnatomical basis of facial expression learning tool
BBC Motion GalleryStock video footage
British PatheThe world’s finest news and entertainment video film archive
Corbis MotionVideo footage, royalty free, rights managed
Daily MotionOnline videos, music, and movies
Game TrailersVideo game trailers for upcoming video games
Getty ImagesHD Video, film footage, video footage
Google VideoAdvanced video search
Greenscreen AnimalsThe world’s leading solution for high quality, humane animal content
Internet Movie ArchiveMoving image archive
Meta CafeOnline video entertainment
Ocean FootageOcean stock footage video clips
Reference ReferenceFree database for animation
The Spriter's ResourceHome of the largest seletion of sprite sheets on the internet
YouTubeBroadcast yourself
Academic Papers
A Data-Driven Appearance Model for Human Fatigue
A Puppet Interface for Retrieval of Motion Capture Data
Artificial Animals in Realistic Virtual Worlds
Artist Friendly Facial Animation Retargeting
Augmenting Hand Animation with Three-dimensional Secondary Motion
Automatically Rigging Multi-Component Characters
Biomechanically-Inspired Motion Path Editing
Character Animation in Two-Player Adversarial Games
Composite Control of Physically Simulated Characters
Comprehensive Biomechanical Modeling and Simulation of the Upper Body
Comprehensive Facial Performance Capture
Compression and Direct Manipulation of Complex Blendshape Models
Contact-aware Nonlinear Control of Dynamic Characters
Content Retargeting Using Parameter-Parallel Facial Layers
Controlling Physics-Based Characters Using Soft Contacts
Data-Driven Biped Control
Deformable Motion: Squeezing into Cluttered Environments
Dynamic Response for Motion Capture Animation
Efficient elasticity for character skinning with contact and collisions
Evolved Virtual Creatures
Feature-Based Locomotion Controllers
Generalized Biped Walking Control
Gesture Controllers
Goal-Directed Stepping with Momentum Control
Human Motion Reconstruction from Force Sensors
Interactive Control For Physically-Based Animation
Interactive Region-Based Linear 3D Face Models
Leveraging Motion Capture and 3D Scanning for High-Fidelity Facial Performance Acquisition
Locomotion Skills for Simulated Quadrupeds
Momentum Control for Balance
Motion Capture from Body-Mounted Cameras
Motion Fields for Interactive Character Animation
Performance Capture with Physical Interaction
Physically-valid Statistical Motion Models for Human Motion Synthesis
Realtime Performance-Based Facial Animation
Robust Physics-Based Locomotion Using Low-Dimensional Planning
Spatial Relationship Preserving Character Motion Adaptation
Splicing Upper-Body Actions with Locomotion
Stretchable and Twistable Bones for Skeletal Shape Deformation
Synthesis of Complex Dynamic Character Motion from Simple Animation
Terrain-Adaptive Bipedal Locomotion Control