Anatomy Of A Hit Reaction

Agents of Mayhem animation lead Mike Jungbluth (@lightbombmike) breaks down all of the different approaches to convey the moment of impact and how the type of g...

Animating Cameras for Games

In this 2014 GDC talk, Simon Unger (@Simonunger) gives a primer in cameras and composition, with a focus on how to apply physical camera features and limitation...

Animation Exchange 2017

For those unable to attend GDC's animation bootcamp, on Tuesday that week there was a whole day of game animation presentations, panels and interviews put toget...