The Animation Pipeline Of Overwatch

In this 2017 GDC talk, Blizzard's Jesse Davis (@jdavisAnimation)takes a look at how the Overwatch team built an animation pipeline and workflow around a new gam...

Animbreak Interviews

Jason Shum (@shumface) of Amazon Game Studios has been building a great series of game animator video interviews, with the latest being Shawn Wilson (@jitterbot...

Podcast: A Keyframe Of Mind

A Keyframe of Mind is a great podcast on animation and the game industry by game animators Jenny (@baronjennyson), Ju Li (@Juleshortstuff), Katie (@somethingbet...

Quill: VR Animation Creation

Facebook's Quill for the Oculus VR headset has added animation functionality which finally looks intuitive from within the virtual world itself, with the site s...

Fortnite Trailer Pipeline

Epic's Brian Pohl reviews the in-engine Fortnite cinematic trailer's creative workflow and technical pipeline from pre-production through post. https://www.y...

AI And Full Body Animation In DOOM

In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the unique animations of DOOM in a modern game environ...

Horizon Zero Dawn: Animator Interviews

Animation Mentor has posted interviews with several of their alumni from Guerrilla Games. Check out the Peer Lemmers (@plem07)and Richard Oud (@richard_oud) ...