Quill: VR Animation Creation

Facebook's Quill for the Oculus VR headset has added animation functionality which finally looks intuitive from within the virtual world itself, with the site s...

Fortnite Trailer Pipeline

Epic's Brian Pohl reviews the in-engine Fortnite cinematic trailer's creative workflow and technical pipeline from pre-production through post. https://www.y...

AI And Full Body Animation In DOOM

In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the unique animations of DOOM in a modern game environ...

Horizon Zero Dawn: Animator Interviews

Animation Mentor has posted interviews with several of their alumni from Guerrilla Games. Check out the Peer Lemmers (@plem07)and Richard Oud (@richard_oud) ...

Making The [Spoiler] Of INSIDE

In this 2017 GDC talk, Playdead lead animator Andreas Normand Grontved (@andreasng____) and other team members layer physics, animation and shaders to make INSI...

IK Rig: Procedural Pose Animation

In this 2016 GDC talk, Ubisoft's Alexander Bereznyak (@kenhennen) breaks down the basics of IK Rig technology for animators, and explains how it can be used for...

Motion Fields In UFC 3

UFC 3 creative director Brian Hayes describes the use of motion fields for more fluid movement in EA's UFC 3. Find the article here....

AnimState: Discord and Reddit Communities

The AnimState team have unveiled what could be the first ever community hub specifically for game animators, creating channels on both Discord and Reddit under ...