Morph Management

Another small post, this time on a different approach to morph-target lip-sync. Di-O-Matic: Efficient methods for creating lip-sync blend shapes Laurent Abuca...

Transformers Animation

Now a smaller note-taking session, a result only of the vast amount of content on show so as to keep one's eyes away from the notepad. Industrial Light &...

Halon’s Pre-Viz

I've added the second Adapt 2007 lecture notes below... Halon: The Value of Pre-Visualisation Dan Gregoire - Pre-viz supervisor on Star Wars Episodes II a...

Alien Boobs

You know you've hit the big time when your cutscene gets a Penny Arcade strip all of its own, so congratulations to Brad on making headlines with his bi alien s...

Shadow Of The Colossus: Various Systems

Every so often the internet turns up a gem. It may have been around for some time now in its original form, but below I've provided an animation-related analysi...

Virtual Design

I've bought the game twice already, and I'm gonna do it again. Hot on the heels of the Streetfighter 2 HD remix, the recently announced Rez HD makes its way to ...

Basics: Look-At System

Recently, my DS charger has gone missing and I've resorted to playing MJ's PSP. I've always been turned off by their size and reported lack of quality original ...

Eidos Academy Of Experts

Nearly two months off work after having moved to Montreal at the end of April, I finally started work at Eidos last week. Unlike every other first day I've ever...

Body Worlds 2

On Sunday, I finally got around to visiting the fantastic Body Worlds 2 exhibit down at the Montreal Science Centre. Despite being an amazing opportunity to ...

Empirical Satisfaction

At one point in a recent late night session of co-op Rainbow 6 Vegas, the gunfight paused to facilitate the spec-ops excited admiration of a downed enemy, kille...