Naturalmotion’s Backbreaker

I just got my second Xbox Red Ring, leaving me out of the Read Dead Redemption multiplayer action for the foreseeable future. Given that I got the first one as ...

Cinematics Sans Cutscenes

Due to the heavy reliance on video examples it was insufficient to simply post slides of the session I gave at the Montreal International Game Summit in Novembe...

Braid: Animation Sprite Sheets

I'm playing through Braid again after the initial realisation that years of hand-holding in 3D have softened my platforming and puzzle-solving skills, and took ...

Blogcritics Interview

A few people at work have pointed me towards this audio interview I gave after the MIGS talk at the end of last year. If you can put up with the dodgy accent th...

“iPress” Theme For WordPress

When I'm not making games, my hobby is graphic design, specifically web content. I've been able to fold this back into game development by creating web-based as...

The AI Systems of Left 4 Dead

Valve have posted the slides of Mike Booth's recent Stanford AIIDE-09 conference presentation. While only the first section on path-finding will likely be of mo...

Unreal Engine 3 For Free

This week Epic released their Unreal3 SDK for free download for non-commercial use, which is the same development software we use here to create Mass Effect 2 (...

Subject Zero Trailer

Another work-related post - three in a row! In a break from the norm, I'm not involved at all in the in-game animations for the sequel - so it's cool to see sev...