5 Tips To Make Your Game Animations Better Indie developer Dave Bleja of Volnaiskra offers tips on how to give more appeal to 2D animations, discovered...
Earthworm Jim 2: Behind The Scenes This classic behind-the-scenes from 90s UK video game show Bad Influence has a section highlighting the traditional animation linework...
Siggraph 2016: Top 5 Game Anim Picks In advance of next month’s 43rd Siggraph Conference on Computer Graphics & Interactive Techniques here are my ‘ones-to-watch’ from the 2016 submissions that...
Making The Battleborn Intro Cinematic Engadget has a great interview with Gearbox and animation studio Secret Sauce on collaborating to create the stylish intro...
Artist-Directed Dynamics For 2D Animation Of interest to 2D animators currently using tools like Spine, this presentation shows a fairly robust solution for getting more...
Studio Ghibli’s Toonz Software Now Open Source “Animators aspiring to be the next Hayao Miyazaki are now one step closer to their dreams, as the...
Science Combat Pixel Art Animations Pixel Art animations made for a newsgame called Science Combat for Superinteressante magazine by Diego Sanches. [via @jobyek]...
Making Fluid and Powerful Animations For Skullgirls This talk from GDC 2014’s Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated, covering the importance...
Drawn To Greatness: The Making Of Cuphead “We’ll probably be close to 15,000 individually drawn frames by the end.”...
5 Tips For Making Great Animations For 2D Games “In this era dominated by 3D games, when even the latest versions of Street Fighter and Super Mario...