Game Anim: A Complete Guide To Video Game Animation I’m very excited to announce I’ve signed a contract with CRC Press to write a book, (hopefully the book),...
Capturing And Animating Skin Deformation In Human Motion A novel approach to motion capture that includes secondary motion. “During dynamic activities, the surface of the human...
Siggraph 2016: Top 5 Game Anim Picks In advance of next month’s 43rd Siggraph Conference on Computer Graphics & Interactive Techniques here are my ‘ones-to-watch’ from the 2016 submissions that...
A Deep Learning Framework For Character Motion Synthesis And Editing The presentation below from the University of Edinburgh already looks like the next evolution beyond motion-matching. “We present...
Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning This next paper seeks to provide better adjustment of procedural character to adapt to complex terrain. “…Building on...
Disney Research: Real-Time High-Fidelity Facial Performance Capture “The core idea is to enhance a global real-time face tracker, which provides a low-resolution face mesh, with...
MAP Visibility Estimation For Large-Scale Dynamic 3D Reconstruction Hopefully we’ll be saying goodbye to mocap suits in the near future....
Thin Skin Elastodynamics I’ve achieved similar results once by animating UVs back over moving bones to represent skin moving over muscle....
Implicit Skinning: Real-Time Skin Deformation With Contact Modeling “The technique is a post process applied over a geometric skinning (such as linear blending or dual-quaternions) which...